My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Inferno Dragon
Giant Snowball
Dart Goblin Wall Breakers Inferno Dragon
Zap
Dart Goblin Wall Breakers Inferno Dragon
Barbarian Barrel
Knight Elite Barbarians Dart Goblin Wall Breakers
The Log
Elite Barbarians Dart Goblin Mini P.E.K.K.A Wall Breakers
Earthquake
Arrows
Dart Goblin Wall Breakers
Royal Delivery
Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A Wall Breakers Inferno Dragon
Fireball
Elite Barbarians Dart Goblin Wall Breakers Inferno Dragon
Poison
Dart Goblin
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Dart Goblin Mini P.E.K.K.A Inferno Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Dart Goblin

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Knight Mini P.E.K.K.A Wall Breakers Mega Knight
Knight
Dart Goblin Wall Breakers Arrows Elite Barbarians
Elite Barbarians
Arrows Knight Dart Goblin Mega Knight
Dart Goblin
Knight Elite Barbarians Wall Breakers Mega Knight
Mini P.E.K.K.A
Arrows Mega Knight
Wall Breakers
Knight Arrows Dart Goblin Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Elite Barbarians Dart Goblin Mini P.E.K.K.A Wall Breakers

Defense Synergies 2 10

Arrows
Mega Knight Knight Mini P.E.K.K.A
Knight
Dart Goblin Arrows Mini P.E.K.K.A
Elite Barbarians
Dart Goblin Mini P.E.K.K.A Mega Knight
Dart Goblin
Knight Elite Barbarians Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A
Arrows Knight Elite Barbarians Dart Goblin
Wall Breakers
Inferno Dragon
Dart Goblin Mega Knight
Mega Knight
Arrows Elite Barbarians Dart Goblin Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Knight Dart Goblin Mega Knight
Mini P.E.K.K.A Mega Knight Knight Elite Barbarians Dart Goblin Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Knight Dart Goblin Mega Knight
Arrows Elite Barbarians Mini P.E.K.K.A Mega Knight
Arrows Dart Goblin Mega Knight
Dart Goblin Inferno Dragon Arrows
Arrows Dart Goblin Mega Knight
Mini P.E.K.K.A Inferno Dragon Elite Barbarians
Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A Mega Knight
Dart Goblin Arrows Knight Mega Knight
Arrows Inferno Dragon Dart Goblin
Mini P.E.K.K.A Mega Knight Knight Elite Barbarians
Mega Knight Arrows Dart Goblin Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Knight Mega Knight
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows Knight Elite Barbarians Mini P.E.K.K.A
Arrows Mega Knight Knight Elite Barbarians Dart Goblin
Arrows Knight Dart Goblin Inferno Dragon Mega Knight
Mini P.E.K.K.A Elite Barbarians Dart Goblin Inferno Dragon
Mega Knight Arrows Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Elite Barbarians
Arrows Knight Elite Barbarians Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Knight Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Knight Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Dart Goblin
Mini P.E.K.K.A Knight Elite Barbarians Dart Goblin
Mini P.E.K.K.A Mega Knight Knight Elite Barbarians Inferno Dragon
Mega Knight Knight Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Knight
Dart Goblin Mega Knight
Elite Barbarians Knight Dart Goblin Mini P.E.K.K.A Inferno Dragon
Arrows Mega Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Elite Barbarians Mini P.E.K.K.A
Arrows Knight Dart Goblin
Arrows Dart Goblin
Knight Elite Barbarians Dart Goblin
Arrows Dart Goblin
Arrows Elite Barbarians Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A Mega Knight
Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Elite Barbarians Arrows Dart Goblin
Dart Goblin
Elite Barbarians Mini P.E.K.K.A
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Knight Dart Goblin Mini P.E.K.K.A Mega Knight
Arrows Dart Goblin
Arrows
Elite Barbarians Dart Goblin Mega Knight
Elite Barbarians Dart Goblin
Dart Goblin
Dart Goblin Mega Knight

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