My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Giant Skeleton
Giant Snowball
Skeleton Barrel Guards
Zap
Skeleton Barrel Firecracker Guards
Barbarian Barrel
Knight Skeleton Barrel Firecracker Wizard Guards Giant Skeleton
The Log
Skeleton Barrel Firecracker Guards Giant Skeleton
Earthquake
Firecracker Guards
Arrows
Skeleton Barrel Firecracker Guards
Royal Delivery
Knight Skeleton Barrel Firecracker Wizard Guards Giant Skeleton
Fireball
Skeleton Barrel Firecracker Wizard
Poison
Skeleton Barrel Firecracker Wizard Guards
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Skeleton Barrel Firecracker Guards Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Skeleton Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Skeleton Barrel Giant Skeleton
Knight
Skeleton Barrel Firecracker Arrows Wizard Barbarian Barrel
Skeleton Barrel
Knight Firecracker Arrows Guards Giant Skeleton
Firecracker
Knight Skeleton Barrel Barbarian Barrel Giant Skeleton
Wizard
Knight Giant Skeleton
Barbarian Barrel
Knight Firecracker Giant Skeleton
Guards
Skeleton Barrel
Giant Skeleton
Arrows Skeleton Barrel Firecracker Wizard Barbarian Barrel

Defense Synergies 1 14

Arrows
Knight Barbarian Barrel Giant Skeleton
Knight
Firecracker Arrows Wizard Barbarian Barrel
Skeleton Barrel
Firecracker
Knight Barbarian Barrel Guards Giant Skeleton
Wizard
Knight Barbarian Barrel Guards Giant Skeleton
Barbarian Barrel
Arrows Knight Firecracker Wizard Guards Giant Skeleton
Guards
Firecracker Wizard Barbarian Barrel Giant Skeleton
Giant Skeleton
Arrows Firecracker Wizard Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker Wizard Barbarian Barrel
Knight Firecracker
Knight Giant Skeleton
Knight Firecracker Guards
Arrows Firecracker Barbarian Barrel Giant Skeleton
Arrows Barbarian Barrel Firecracker Guards
Arrows Firecracker Wizard
Arrows Skeleton Barrel Barbarian Barrel Giant Skeleton
Knight Guards Firecracker Barbarian Barrel Giant Skeleton
Guards Arrows Knight Firecracker Wizard Barbarian Barrel Giant Skeleton
Arrows Firecracker Wizard
Knight Wizard Guards Giant Skeleton
Wizard Arrows Firecracker Barbarian Barrel Guards
Knight
Wizard Arrows Knight Firecracker
Arrows Knight Firecracker Wizard Barbarian Barrel Guards
Arrows Wizard Barbarian Barrel Knight Firecracker Guards Giant Skeleton
Wizard Arrows Knight Firecracker Barbarian Barrel Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Barbarian Barrel Giant Skeleton
Arrows Knight Skeleton Barrel Firecracker Wizard Barbarian Barrel
Guards Giant Skeleton Knight
Guards Giant Skeleton Knight Barbarian Barrel
Giant Skeleton Knight Guards
Arrows Firecracker Wizard Skeleton Barrel
Guards Knight Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Knight Firecracker Barbarian Barrel
Guards
Knight Guards Giant Skeleton
Arrows Guards Giant Skeleton
Giant Skeleton Knight Wizard Guards
Wizard Firecracker
Guards Knight Firecracker Barbarian Barrel Giant Skeleton
Arrows Firecracker Wizard Barbarian Barrel Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Firecracker Barbarian Barrel Guards Giant Skeleton
Arrows Firecracker Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel Giant Skeleton
Arrows Knight Skeleton Barrel Firecracker Barbarian Barrel Guards Giant Skeleton
Wizard Arrows Firecracker Barbarian Barrel
Arrows Firecracker Wizard Skeleton Barrel
Arrows Firecracker Wizard
Arrows Skeleton Barrel Firecracker Wizard Barbarian Barrel
Arrows Skeleton Barrel Firecracker Wizard
Guards
Firecracker Arrows Knight Skeleton Barrel Wizard Barbarian Barrel
Arrows Firecracker Wizard
Knight Skeleton Barrel Firecracker Barbarian Barrel
Arrows Skeleton Barrel Firecracker Barbarian Barrel
Arrows Skeleton Barrel Firecracker Barbarian Barrel
Arrows Skeleton Barrel Firecracker Wizard Barbarian Barrel
Arrows Skeleton Barrel Firecracker Wizard Barbarian Barrel
Arrows Barbarian Barrel
Arrows Skeleton Barrel Firecracker Wizard Barbarian Barrel
Arrows Skeleton Barrel Firecracker Wizard Barbarian Barrel
Giant Skeleton
Arrows Wizard
Arrows Skeleton Barrel Barbarian Barrel
Arrows Firecracker Wizard Barbarian Barrel
Arrows Firecracker Skeleton Barrel Wizard Barbarian Barrel
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Firecracker Barbarian Barrel
Arrows Firecracker Wizard
Skeleton Barrel Firecracker Wizard Guards
Arrows Wizard
Arrows Firecracker
Giant Skeleton
Arrows Firecracker Wizard
Skeleton Barrel Barbarian Barrel Guards
Arrows Firecracker Wizard
Arrows Barbarian Barrel
Knight Firecracker Wizard
Arrows Skeleton Barrel Firecracker Wizard
Arrows Giant Skeleton
Firecracker
Firecracker Guards Giant Skeleton
Firecracker
Skeleton Barrel Firecracker Barbarian Barrel Giant Skeleton

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