My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Prince
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Knight Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army Prince
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Knight Valkyrie Wizard Goblin Barrel Skeleton Army Prince
Fireball
Wizard Goblin Barrel Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Knight Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Barrel Skeleton Army Valkyrie Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Goblin Barrel Prince
Arrows
Knight Goblin Barrel Prince
Knight
Bats Goblin Barrel Arrows Wizard Prince
Valkyrie
Bats Goblin Barrel Prince Wizard
Wizard
Knight Valkyrie Prince
Goblin Barrel
Knight Valkyrie Prince Bats Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Prince
Valkyrie Goblin Barrel Bats Arrows Knight Wizard

Defense Synergies 1 12

Bats
Knight Valkyrie Prince
Arrows
Knight Valkyrie Prince
Knight
Bats Arrows Wizard Skeleton Army
Valkyrie
Bats Arrows Wizard Prince
Wizard
Knight Valkyrie Skeleton Army Prince
Goblin Barrel
Skeleton Army
Knight Wizard Prince
Prince
Bats Arrows Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Skeleton Army Bats Knight Valkyrie Prince
Skeleton Army Prince Bats Knight Valkyrie
Skeleton Army Prince Bats Knight Valkyrie
Arrows Valkyrie Skeleton Army Prince
Arrows Skeleton Army Bats Valkyrie
Bats Arrows Wizard
Arrows Valkyrie
Skeleton Army Prince
Knight Skeleton Army Valkyrie Prince
Bats Valkyrie Skeleton Army Arrows Knight Wizard
Arrows Bats Wizard
Skeleton Army Prince Bats Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Bats Arrows Prince
Skeleton Army Knight Prince
Skeleton Army Prince
Wizard Bats Arrows Knight Valkyrie Skeleton Army Prince
Arrows Bats Knight Valkyrie Wizard Skeleton Army Prince
Arrows Valkyrie Wizard Bats Knight
Prince
Valkyrie Wizard Skeleton Army Bats Arrows Knight Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Prince
Arrows Knight Valkyrie Wizard Prince
Skeleton Army Bats Knight Valkyrie Prince
Valkyrie Skeleton Army Prince Bats Knight
Knight Valkyrie Skeleton Army Prince
Arrows Wizard Bats
Skeleton Army Prince Bats Knight Valkyrie
Knight Valkyrie Skeleton Army Prince
Bats Knight Valkyrie Skeleton Army Prince
Skeleton Army
Bats Knight Valkyrie Prince
Skeleton Army Arrows Valkyrie Prince
Skeleton Army Prince Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Bats Knight Valkyrie Prince
Bats Arrows Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie Prince
Wizard Arrows Valkyrie
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Prince
Arrows Knight Valkyrie Wizard Prince
Arrows Wizard
Knight
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard Prince
Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Bats Skeleton Army Prince
Arrows Wizard
Arrows
Knight Valkyrie Wizard Prince
Arrows Wizard
Arrows
Prince
Bats
Bats
Prince

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