My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Night Witch
Zap
Night Witch
Barbarian Barrel
Knight Valkyrie Bomb Tower Wizard Night Witch
The Log
Earthquake
Bomb Tower
Arrows
Night Witch
Royal Delivery
Knight Valkyrie Wizard Night Witch
Fireball
Bomb Tower Wizard Night Witch
Poison
Bomb Tower Wizard Night Witch
Lightning
Knight Valkyrie Bomb Tower Wizard Night Witch
Rocket
Valkyrie Bomb Tower Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Valkyrie Bomb Tower Night Witch Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Valkyrie

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Night Witch Mega Knight
Knight
Arrows Wizard The Log Night Witch
Valkyrie
Wizard
Bomb Tower
Wizard
Knight Valkyrie Mega Knight
The Log
Knight Mega Knight
Night Witch
Arrows Knight Mega Knight
Mega Knight
Arrows Wizard The Log Night Witch

Defense Synergies 3 15

Arrows
Mega Knight Knight Valkyrie Bomb Tower
Knight
Bomb Tower Arrows Wizard The Log Night Witch
Valkyrie
Arrows Bomb Tower Wizard The Log Night Witch
Bomb Tower
Knight The Log Arrows Valkyrie
Wizard
Knight Valkyrie The Log Mega Knight
The Log
Bomb Tower Knight Valkyrie Wizard Night Witch Mega Knight
Night Witch
Knight Valkyrie The Log Mega Knight
Mega Knight
Arrows Wizard The Log Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard The Log
Bomb Tower Knight Valkyrie The Log Night Witch Mega Knight
Bomb Tower Mega Knight Knight Valkyrie Night Witch
Bomb Tower Night Witch Knight Valkyrie Mega Knight
Arrows Valkyrie Bomb Tower The Log Mega Knight
Arrows The Log Valkyrie Bomb Tower Night Witch Mega Knight
Arrows Bomb Tower Wizard Night Witch
Arrows Valkyrie Bomb Tower The Log Mega Knight
Bomb Tower Night Witch
Knight Valkyrie Night Witch Mega Knight
Valkyrie Arrows Knight Bomb Tower Wizard The Log Night Witch Mega Knight
Arrows Wizard Night Witch
Bomb Tower Night Witch Mega Knight Knight Valkyrie Wizard The Log
Valkyrie Bomb Tower Wizard Mega Knight Arrows The Log Night Witch
Knight Bomb Tower Mega Knight
Bomb Tower The Log Mega Knight
Bomb Tower Wizard Mega Knight Arrows Knight Valkyrie Night Witch
Arrows Bomb Tower Mega Knight Knight Valkyrie Wizard The Log Night Witch
Arrows Valkyrie Bomb Tower Wizard The Log Knight Mega Knight
Bomb Tower
Valkyrie Wizard Mega Knight Arrows Knight Bomb Tower The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight
Arrows Knight Valkyrie Bomb Tower Wizard The Log Mega Knight
Mega Knight Knight Valkyrie Bomb Tower The Log
Valkyrie Mega Knight Knight The Log Night Witch
Knight Valkyrie Night Witch Mega Knight
Arrows Wizard Bomb Tower
Knight Valkyrie Bomb Tower Night Witch
Mega Knight Knight Valkyrie Bomb Tower
Mega Knight Knight Valkyrie Bomb Tower The Log
Mega Knight Knight Valkyrie Bomb Tower
Mega Knight Arrows Valkyrie The Log
Mega Knight Knight Valkyrie Bomb Tower Wizard Night Witch
Wizard Valkyrie Bomb Tower Mega Knight
Knight Valkyrie Bomb Tower The Log Night Witch
Arrows Valkyrie Mega Knight Bomb Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Knight Valkyrie The Log
Wizard Arrows Valkyrie The Log Mega Knight
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Night Witch
Arrows Knight Valkyrie Wizard The Log
Arrows Wizard
Knight The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log Mega Knight
Arrows
Night Witch
Arrows Wizard The Log Mega Knight
Arrows Valkyrie Wizard The Log Mega Knight
The Log Night Witch Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Valkyrie Wizard Mega Knight
Arrows The Log Wizard
Arrows Wizard The Log Mega Knight
Arrows The Log
Arrows Wizard Night Witch
Wizard
Night Witch
Arrows Wizard The Log Night Witch Mega Knight
Arrows
Mega Knight
Arrows Wizard The Log
Night Witch
Arrows Wizard
Arrows The Log
Knight Valkyrie Wizard Mega Knight
Arrows The Log Wizard
Arrows
Mega Knight
The Log
The Log Mega Knight

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