My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army Lumberjack
Zap
Skeleton Army Sparky
Barbarian Barrel
Knight Tesla Wizard Skeleton Army Lumberjack Sparky
The Log
Skeleton Army Lumberjack Sparky
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army Lumberjack Sparky
Fireball
Tesla Wizard Skeleton Army Lumberjack Sparky
Poison
Wizard Skeleton Army Sparky
Lightning
Knight Tesla Wizard Lumberjack Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Tesla Lumberjack Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Tesla

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Knight Lumberjack Mega Knight
Knight
Arrows Wizard Lumberjack Sparky
Tesla
Wizard
Knight Lumberjack Sparky Mega Knight
Skeleton Army
Sparky
Lumberjack
Arrows Knight Wizard Sparky Mega Knight
Sparky
Arrows Knight Wizard Skeleton Army Lumberjack
Mega Knight
Arrows Wizard Lumberjack

Defense Synergies 2 15

Arrows
Mega Knight Knight Tesla Lumberjack Sparky
Knight
Tesla Arrows Wizard Skeleton Army Lumberjack Sparky
Tesla
Knight Arrows Wizard Skeleton Army
Wizard
Knight Tesla Skeleton Army Lumberjack Mega Knight
Skeleton Army
Knight Tesla Wizard Lumberjack Sparky
Lumberjack
Arrows Knight Wizard Skeleton Army
Sparky
Arrows Knight Skeleton Army
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard Sparky
Skeleton Army Lumberjack Sparky Knight Tesla Mega Knight
Tesla Skeleton Army Lumberjack Sparky Mega Knight Knight
Tesla Skeleton Army Lumberjack Sparky Knight Mega Knight
Arrows Skeleton Army Lumberjack Sparky Mega Knight
Arrows Skeleton Army Tesla Lumberjack Mega Knight
Tesla Arrows Wizard
Arrows Tesla Sparky Mega Knight
Tesla Sparky Skeleton Army Lumberjack
Knight Skeleton Army Tesla Lumberjack Sparky Mega Knight
Skeleton Army Arrows Knight Tesla Wizard Lumberjack Mega Knight
Arrows Tesla Wizard
Tesla Skeleton Army Lumberjack Sparky Mega Knight Knight Wizard
Wizard Skeleton Army Sparky Mega Knight Arrows Tesla Lumberjack
Skeleton Army Sparky Knight Tesla Lumberjack Mega Knight
Skeleton Army Tesla Lumberjack Sparky Mega Knight
Tesla Wizard Sparky Mega Knight Arrows Knight Skeleton Army Lumberjack
Arrows Tesla Mega Knight Knight Wizard Skeleton Army Lumberjack
Arrows Wizard Knight Tesla Lumberjack Mega Knight
Sparky Tesla Lumberjack
Wizard Skeleton Army Mega Knight Arrows Knight Tesla Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Mega Knight Tesla Sparky
Arrows Knight Tesla Wizard Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Knight Sparky
Skeleton Army Lumberjack Mega Knight Knight Tesla Sparky
Knight Tesla Skeleton Army Lumberjack Sparky Mega Knight
Arrows Wizard Tesla
Skeleton Army Sparky Knight Tesla Lumberjack
Mega Knight Knight Tesla Skeleton Army Lumberjack Sparky
Mega Knight Knight Skeleton Army Sparky
Tesla Skeleton Army Sparky
Mega Knight Knight Tesla Lumberjack Sparky
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Knight Tesla Wizard Lumberjack Sparky
Wizard Tesla Skeleton Army Sparky Mega Knight
Tesla Skeleton Army Sparky Knight Lumberjack
Arrows Mega Knight Tesla Wizard Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows
Arrows Sparky
Arrows Knight Sparky
Wizard Arrows Sparky Mega Knight
Arrows Wizard
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Lumberjack Sparky
Arrows Knight Wizard Sparky
Arrows Wizard
Knight Sparky
Arrows
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Wizard Sparky Mega Knight
Arrows Wizard Mega Knight
Sparky Mega Knight
Arrows Wizard
Sparky
Arrows
Arrows Wizard Sparky Mega Knight
Arrows Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Arrows Wizard Sparky
Wizard
Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Wizard Sparky
Skeleton Army
Arrows Wizard
Arrows
Knight Wizard Lumberjack Sparky Mega Knight
Arrows Wizard
Arrows Sparky
Sparky Mega Knight
Sparky
Sparky Mega Knight

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