My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Battle Ram Bowler Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Little Prince
Zap
Battle Ram Little Prince
Barbarian Barrel
Knight Tesla Battle Ram Ice Wizard Little Prince
The Log
Battle Ram Little Prince
Earthquake
Tesla
Arrows
Little Prince
Royal Delivery
Knight Battle Ram Bowler Ice Wizard Little Prince
Fireball
Tesla Battle Ram Bowler Ice Wizard Little Prince
Poison
Ice Wizard Little Prince
Lightning
Knight Tesla Battle Ram Bowler Ice Wizard Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Tornado Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Ice Wizard Little Prince Tesla Battle Ram Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tornado Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram Bowler
Knight
Battle Ram Arrows Ice Wizard Little Prince
Tesla
Battle Ram
Knight Arrows Tornado
Tornado
Battle Ram Bowler Ice Wizard
Bowler
Arrows Tornado Ice Wizard Little Prince
Ice Wizard
Knight Tornado Bowler
Little Prince
Knight Bowler

Defense Synergies 5 15

Arrows
Knight Tesla Tornado Bowler Ice Wizard Little Prince
Knight
Tesla Ice Wizard Little Prince Arrows Tornado Bowler
Tesla
Knight Arrows Tornado Bowler Little Prince
Battle Ram
Tornado
Bowler Ice Wizard Arrows Knight Tesla Little Prince
Bowler
Tornado Arrows Knight Tesla Ice Wizard Little Prince
Ice Wizard
Knight Tornado Arrows Bowler Little Prince
Little Prince
Knight Arrows Tesla Tornado Bowler Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Tesla
Knight Tesla Ice Wizard
Tesla Tornado Bowler Knight Ice Wizard
Tesla Knight Bowler Ice Wizard
Arrows Tornado Bowler
Arrows Tornado Bowler Tesla Ice Wizard
Tesla Tornado Arrows Ice Wizard Little Prince
Bowler Arrows Tesla
Tesla Tornado Ice Wizard
Knight Tornado Tesla Bowler Ice Wizard Little Prince
Ice Wizard Arrows Knight Tesla Tornado Bowler
Arrows Tesla Tornado Ice Wizard
Tesla Bowler Knight Ice Wizard
Bowler Arrows Tesla Tornado
Knight Tesla
Tornado Tesla Bowler
Tesla Arrows Knight Tornado Bowler
Arrows Tesla Knight Tornado Bowler Ice Wizard Little Prince
Arrows Tornado Knight Tesla Bowler Ice Wizard Little Prince
Tesla Tornado
Bowler Arrows Knight Tesla Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Bowler
Arrows Knight Tesla Bowler
Knight Bowler
Bowler Knight Tesla Tornado
Knight Tesla Bowler
Arrows Tesla Tornado Ice Wizard
Knight Tesla Bowler Ice Wizard
Knight Tesla
Knight Tornado
Tesla
Knight Tesla Bowler
Arrows Tornado Bowler
Bowler Knight Tesla
Tesla Bowler
Tesla Knight Tornado Bowler Little Prince
Arrows Bowler Tesla Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Tornado Bowler Ice Wizard
Arrows
Arrows Knight
Arrows Bowler
Arrows Tornado Ice Wizard
Arrows Tornado Bowler
Arrows Tornado Bowler Ice Wizard
Arrows Tornado
Tornado Bowler
Arrows Knight Tornado Bowler
Arrows Tornado
Knight Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler
Arrows Tornado
Arrows Bowler
Arrows Tornado Bowler Little Prince
Bowler
Arrows Tornado
Tornado Bowler
Arrows
Arrows Tornado Bowler Ice Wizard Little Prince
Arrows Tornado Bowler Ice Wizard
Arrows Tornado Bowler
Arrows Tornado
Arrows Tornado Ice Wizard Little Prince
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Tornado Ice Wizard
Arrows
Knight Bowler
Arrows Bowler
Arrows Tornado
Tornado Bowler
Tornado
Tornado Bowler Little Prince

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