My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Flying Machine Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine
Zap
Firecracker Flying Machine
Barbarian Barrel
Knight Firecracker Tesla Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker Tesla
Arrows
Firecracker Flying Machine
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Flying Machine Wizard
Fireball
Firecracker Tesla Flying Machine Wizard
Poison
Firecracker Flying Machine Wizard
Lightning
Knight Tesla Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tesla Mini P.E.K.K.A Flying Machine Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Tesla

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Mega Knight
Knight
Firecracker Arrows Flying Machine Wizard
Firecracker
Knight Mini P.E.K.K.A Flying Machine Mega Knight
Tesla
Mini P.E.K.K.A
Arrows Firecracker Wizard Mega Knight
Flying Machine
Knight Firecracker Mega Knight
Wizard
Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Flying Machine Wizard

Defense Synergies 3 15

Arrows
Mega Knight Knight Tesla Mini P.E.K.K.A
Knight
Firecracker Tesla Arrows Mini P.E.K.K.A Flying Machine Wizard
Firecracker
Knight Tesla Mini P.E.K.K.A Flying Machine Mega Knight
Tesla
Knight Arrows Firecracker Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Arrows Knight Firecracker Tesla Wizard
Flying Machine
Knight Firecracker Mega Knight
Wizard
Knight Tesla Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Flying Machine Wizard
Mini P.E.K.K.A Knight Firecracker Tesla Flying Machine Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Knight
Tesla Mini P.E.K.K.A Knight Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Tesla Flying Machine Mega Knight
Tesla Arrows Firecracker Flying Machine Wizard
Arrows Tesla Flying Machine Mega Knight
Tesla Mini P.E.K.K.A
Knight Firecracker Tesla Mini P.E.K.K.A Mega Knight
Arrows Knight Firecracker Tesla Flying Machine Wizard Mega Knight
Arrows Tesla Firecracker Flying Machine Wizard
Tesla Mini P.E.K.K.A Mega Knight Knight Flying Machine Wizard
Wizard Mega Knight Arrows Firecracker Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight
Tesla Wizard Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A
Arrows Tesla Mega Knight Knight Firecracker Flying Machine Wizard
Arrows Wizard Knight Firecracker Tesla Flying Machine Mega Knight
Mini P.E.K.K.A Tesla
Wizard Mega Knight Arrows Knight Firecracker Tesla Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Tesla
Arrows Knight Firecracker Tesla Mini P.E.K.K.A Flying Machine Wizard Mega Knight
Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Knight Tesla
Knight Tesla Mini P.E.K.K.A Mega Knight
Arrows Firecracker Wizard Tesla Flying Machine
Mini P.E.K.K.A Knight Tesla Flying Machine
Mini P.E.K.K.A Mega Knight Knight Tesla
Mega Knight Knight Firecracker Mini P.E.K.K.A Flying Machine
Tesla
Mega Knight Knight Tesla Mini P.E.K.K.A Flying Machine
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Knight Tesla Wizard
Wizard Firecracker Tesla Flying Machine Mega Knight
Tesla Knight Firecracker Mini P.E.K.K.A Flying Machine
Arrows Mega Knight Firecracker Tesla Mini P.E.K.K.A Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Flying Machine
Arrows Knight Firecracker Flying Machine
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Flying Machine
Arrows Firecracker Flying Machine Wizard
Arrows Firecracker Flying Machine Wizard
Arrows Firecracker Flying Machine Wizard
Mini P.E.K.K.A
Firecracker Arrows Knight Flying Machine Wizard
Arrows Firecracker Flying Machine Wizard
Flying Machine Knight Firecracker
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Wizard
Arrows Firecracker Flying Machine Wizard Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Flying Machine Wizard Mega Knight
Arrows Firecracker Flying Machine Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Flying Machine
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Flying Machine Wizard
Arrows Flying Machine Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Flying Machine
Arrows Firecracker Flying Machine Wizard
Arrows
Knight Firecracker Mini P.E.K.K.A Flying Machine Wizard Mega Knight
Arrows Firecracker Flying Machine Wizard
Arrows
Firecracker Flying Machine Mega Knight
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: