My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Princess
Zap
Goblin Barrel Guards Princess
Barbarian Barrel
Knight Tesla Goblin Barrel Guards Princess
The Log
Goblin Barrel Guards Princess
Earthquake
Tesla Goblin Barrel Guards
Arrows
Goblin Barrel Guards Princess
Royal Delivery
Knight Goblin Barrel Guards P.E.K.K.A Princess
Fireball
Tesla Goblin Barrel Princess
Poison
Guards Princess
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Barrel Guards Princess Tesla P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Goblin Barrel
Knight
Goblin Barrel Princess Arrows The Log
Tesla
Goblin Barrel
Knight Arrows Guards P.E.K.K.A Princess
Guards
Goblin Barrel The Log
P.E.K.K.A
Arrows Goblin Barrel The Log Princess
The Log
Knight Guards P.E.K.K.A Princess
Princess
Knight Goblin Barrel P.E.K.K.A The Log

Defense Synergies 4 10

Arrows
Knight Tesla P.E.K.K.A
Knight
Tesla Princess Arrows The Log
Tesla
Knight The Log Arrows Guards Princess
Goblin Barrel
Guards
Tesla The Log Princess
P.E.K.K.A
The Log Arrows Princess
The Log
Tesla P.E.K.K.A Knight Guards Princess
Princess
Knight Tesla Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log
P.E.K.K.A Knight Tesla The Log
Tesla P.E.K.K.A Knight
Tesla P.E.K.K.A Knight Guards
Arrows P.E.K.K.A The Log Princess
Arrows The Log Tesla Guards
Tesla Arrows Princess
Arrows Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Princess
Knight Guards Tesla
Guards Arrows Knight Tesla The Log Princess
Arrows Tesla Princess
Tesla P.E.K.K.A Knight Guards The Log
Arrows Tesla Guards P.E.K.K.A The Log Princess
P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A The Log
Tesla Arrows Knight P.E.K.K.A
Arrows Tesla Knight Guards The Log
Arrows The Log Knight Tesla Guards Princess
P.E.K.K.A Tesla
Arrows Knight Tesla Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla P.E.K.K.A
Arrows Knight Tesla The Log
Guards P.E.K.K.A Knight The Log
Guards P.E.K.K.A Knight Tesla The Log
P.E.K.K.A Knight Tesla Guards
Arrows Tesla Princess
Guards P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight The Log
P.E.K.K.A Tesla Guards
P.E.K.K.A Knight Tesla Guards
P.E.K.K.A Arrows Guards The Log
P.E.K.K.A Knight Tesla Guards
Tesla Princess
Tesla Guards Knight P.E.K.K.A The Log
Arrows Tesla P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Guards The Log
Arrows The Log Princess
Arrows The Log
Arrows Knight Guards The Log
Arrows The Log
Arrows Princess
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Guards
Arrows Knight The Log Princess
Arrows Princess
Knight The Log Princess
Arrows Princess
Princess Arrows The Log
Arrows The Log Princess
Arrows The Log Princess
Arrows
Arrows The Log Princess
Arrows The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Arrows Princess
Guards
Arrows The Log
Arrows Princess
P.E.K.K.A
Arrows The Log Princess
Guards Princess
Arrows Princess
Arrows The Log
Knight Princess
Arrows The Log Princess
Arrows
P.E.K.K.A
Guards The Log Princess
Princess
The Log Princess

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