My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Ram Rider
Giant Snowball
Barbarians Goblin Drill Ram Rider Little Prince
Zap
Goblin Drill Ram Rider Little Prince
Barbarian Barrel
Knight Tesla Barbarians Goblin Drill Little Prince
The Log
Barbarians Goblin Drill Ram Rider Little Prince
Earthquake
Tesla Barbarians Goblin Drill
Arrows
Goblin Drill Little Prince
Royal Delivery
Knight Barbarians Goblin Drill Ram Rider Little Prince
Fireball
Tesla Barbarians Goblin Drill Ram Rider Little Prince
Poison
Barbarians Goblin Drill Little Prince
Lightning
Knight Tesla Ram Rider Little Prince
Rocket
Barbarians Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Void Little Prince Tesla Goblin Drill Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Void Little Prince

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Knight Goblin Drill Ram Rider
Knight
Arrows Goblin Drill Ram Rider Little Prince
Tesla
Barbarians
Void
Arrows
Goblin Drill
Arrows Knight
Ram Rider
Arrows Knight
Little Prince
Knight

Defense Synergies 2 7

Arrows
Knight Tesla Barbarians Void Little Prince
Knight
Tesla Little Prince Arrows
Tesla
Knight Arrows Goblin Drill Little Prince
Barbarians
Arrows
Void
Arrows
Goblin Drill
Tesla
Ram Rider
Little Prince
Knight Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Void Ram Rider
Barbarians Knight Tesla Goblin Drill Ram Rider
Tesla Barbarians Ram Rider Knight Void Goblin Drill
Tesla Barbarians Knight Goblin Drill Ram Rider
Arrows Barbarians
Arrows Tesla
Tesla Ram Rider Arrows Void Little Prince
Arrows Tesla Barbarians Void Ram Rider
Tesla Barbarians Goblin Drill
Knight Tesla Barbarians Little Prince
Barbarians Arrows Knight Tesla Goblin Drill Ram Rider
Arrows Tesla Ram Rider
Tesla Barbarians Goblin Drill Knight Ram Rider
Arrows Tesla Barbarians Goblin Drill
Barbarians Knight Tesla Goblin Drill Ram Rider
Barbarians Tesla Goblin Drill Ram Rider
Tesla Barbarians Arrows Knight Goblin Drill
Arrows Tesla Knight Barbarians Goblin Drill Ram Rider Little Prince
Arrows Goblin Drill Knight Tesla Barbarians Ram Rider Little Prince
Barbarians Tesla Goblin Drill Ram Rider
Arrows Knight Tesla Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Tesla Void
Void Arrows Knight Tesla
Barbarians Knight Ram Rider
Knight Tesla Barbarians Ram Rider
Barbarians Knight Tesla Goblin Drill Ram Rider
Arrows Tesla Ram Rider
Knight Tesla Barbarians Void Ram Rider
Knight Tesla Barbarians
Void Knight Barbarians
Tesla Barbarians Goblin Drill
Knight Tesla Barbarians
Arrows Barbarians Void
Barbarians Knight Tesla Ram Rider
Tesla Barbarians
Tesla Barbarians Knight Goblin Drill Little Prince
Arrows Tesla Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Goblin Drill
Arrows Void Ram Rider
Arrows Void Goblin Drill
Arrows Knight Barbarians Void
Arrows
Arrows Ram Rider
Arrows
Arrows Ram Rider
Arrows Void Ram Rider
Void
Void Arrows Knight Ram Rider
Void Arrows
Knight Void
Arrows Void
Arrows
Arrows Goblin Drill
Arrows
Arrows
Void Arrows
Arrows Little Prince
Void
Arrows Void
Void
Arrows Barbarians Void Goblin Drill
Arrows Little Prince
Arrows Void Ram Rider
Void Arrows Ram Rider
Void Arrows
Arrows Little Prince
Void
Void
Void Arrows
Void Arrows
Arrows
Barbarians Void
Arrows Ram Rider
Arrows
Void Knight
Arrows
Void Arrows
Void
Void Little Prince

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