My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards
Giant Snowball
Skeleton Barrel Guards Baby Dragon
Zap
Skeleton Barrel Inferno Tower Guards
Barbarian Barrel
Knight Skeleton Barrel Inferno Tower Guards
The Log
Skeleton Barrel Guards
Earthquake
Inferno Tower Guards
Arrows
Skeleton Barrel Guards
Royal Delivery
Knight Skeleton Barrel Guards Baby Dragon
Fireball
Skeleton Barrel Inferno Tower Baby Dragon
Poison
Skeleton Barrel Inferno Tower Guards
Lightning
Knight Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Inferno Tower Guards Baby Dragon Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Skeleton Barrel Guards Baby Dragon Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Skeleton Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight Skeleton Barrel
Knight
Skeleton Barrel Baby Dragon Arrows The Log
Skeleton Barrel
Knight Arrows Guards Golem
Inferno Tower
Guards
Skeleton Barrel The Log
Baby Dragon
Knight Golem
Golem
Arrows Baby Dragon Skeleton Barrel The Log
The Log
Knight Guards Golem

Defense Synergies 3 8

Arrows
Knight Inferno Tower
Knight
Inferno Tower Arrows Baby Dragon The Log
Skeleton Barrel
Inferno Tower
Knight Guards The Log Arrows Baby Dragon
Guards
Inferno Tower Baby Dragon The Log
Baby Dragon
Knight Inferno Tower Guards The Log
Golem
The Log
Inferno Tower Knight Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Inferno Tower Baby Dragon The Log
Inferno Tower Knight The Log
Inferno Tower Knight
Inferno Tower Knight Guards
Arrows The Log
Arrows The Log Guards Baby Dragon
Inferno Tower Arrows Baby Dragon
Arrows Skeleton Barrel Inferno Tower Baby Dragon The Log
Inferno Tower
Knight Guards Inferno Tower
Guards Arrows Knight Baby Dragon The Log
Arrows Inferno Tower Baby Dragon
Inferno Tower Knight Guards The Log
Arrows Guards Baby Dragon The Log
Inferno Tower Knight
Inferno Tower The Log
Arrows Knight Inferno Tower
Arrows Knight Guards Baby Dragon The Log
Arrows Baby Dragon The Log Knight Guards
Inferno Tower
Arrows Knight Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Inferno Tower
Arrows Knight Skeleton Barrel Baby Dragon The Log
Guards Knight Inferno Tower The Log
Guards Knight Inferno Tower The Log
Inferno Tower Knight Guards
Arrows Skeleton Barrel Baby Dragon
Guards Knight Inferno Tower
Inferno Tower Knight
Knight Inferno Tower Baby Dragon The Log
Inferno Tower Guards
Knight Inferno Tower Guards
Arrows Guards The Log
Knight Inferno Tower Guards
Baby Dragon
Inferno Tower Guards Knight Baby Dragon The Log
Arrows Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Guards Baby Dragon The Log
Arrows Skeleton Barrel Baby Dragon The Log
Arrows Skeleton Barrel Baby Dragon The Log
Arrows Knight Skeleton Barrel Guards The Log
Arrows Baby Dragon The Log
Arrows Skeleton Barrel Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Skeleton Barrel Baby Dragon
Arrows The Log Skeleton Barrel
Guards
Arrows Knight Skeleton Barrel The Log
Arrows Baby Dragon
Knight Skeleton Barrel Baby Dragon The Log
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon The Log
Arrows Skeleton Barrel Baby Dragon The Log
Arrows Skeleton Barrel Baby Dragon The Log
Arrows
Arrows Skeleton Barrel Baby Dragon The Log
Arrows Skeleton Barrel Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Skeleton Barrel Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon The Log
Arrows Skeleton Barrel Baby Dragon The Log
Arrows Baby Dragon
Skeleton Barrel Guards
Arrows The Log
Arrows
Arrows The Log
Skeleton Barrel Guards
Arrows Baby Dragon
Arrows The Log
Knight Baby Dragon
Arrows The Log Skeleton Barrel Baby Dragon
Arrows
Guards Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log

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