My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Miner Inferno Dragon
Giant Snowball
Minions Skeleton Barrel Miner Inferno Dragon
Zap
Minions Skeleton Barrel Inferno Tower Inferno Dragon
Barbarian Barrel
Knight Skeleton Barrel Inferno Tower
The Log
Skeleton Barrel
Earthquake
Inferno Tower
Arrows
Minions Skeleton Barrel
Royal Delivery
Knight Minions Skeleton Barrel Miner Inferno Dragon
Fireball
Minions Skeleton Barrel Inferno Tower Inferno Dragon
Poison
Minions Skeleton Barrel Inferno Tower
Lightning
Knight Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Inferno Tower Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Skeleton Barrel Miner Inferno Dragon Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Skeleton Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Skeleton Barrel Miner Mega Knight
Knight
Minions Skeleton Barrel Arrows Miner
Minions
Knight Miner Mega Knight Skeleton Barrel Inferno Dragon
Skeleton Barrel
Knight Miner Arrows Minions Inferno Dragon Mega Knight
Inferno Tower
Miner
Minions Skeleton Barrel Arrows Knight Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Minions Skeleton Barrel Miner
Mega Knight
Minions Inferno Dragon Arrows Skeleton Barrel Miner

Defense Synergies 3 8

Arrows
Mega Knight Knight Inferno Tower
Knight
Minions Inferno Tower Arrows
Minions
Knight Inferno Tower Mega Knight
Skeleton Barrel
Mega Knight
Inferno Tower
Knight Arrows Minions Mega Knight
Miner
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Arrows Minions Skeleton Barrel Inferno Tower Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Skeleton Barrel Inferno Tower
Inferno Tower Inferno Dragon Knight Minions Mega Knight
Inferno Tower Mega Knight Knight Minions Inferno Dragon
Inferno Tower Inferno Dragon Knight Minions Mega Knight
Arrows Mega Knight
Arrows Minions Mega Knight
Minions Inferno Tower Inferno Dragon Arrows
Arrows Skeleton Barrel Inferno Tower Mega Knight
Inferno Tower Inferno Dragon Minions
Knight Inferno Tower Miner Mega Knight
Minions Arrows Knight Mega Knight
Arrows Minions Inferno Tower Inferno Dragon
Inferno Tower Mega Knight Knight Minions
Mega Knight Arrows Minions
Inferno Tower Inferno Dragon Knight Mega Knight
Inferno Tower Inferno Dragon Mega Knight
Mega Knight Arrows Knight Minions Inferno Tower
Arrows Mega Knight Knight Minions
Arrows Knight Minions Inferno Dragon Mega Knight
Inferno Tower Inferno Dragon
Mega Knight Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower
Arrows Knight Skeleton Barrel Miner Inferno Dragon Mega Knight
Mega Knight Knight Minions Inferno Tower
Mega Knight Knight Inferno Tower
Inferno Tower Knight Inferno Dragon Mega Knight
Arrows Minions Skeleton Barrel
Knight Minions Inferno Tower
Inferno Tower Mega Knight Knight Inferno Dragon
Mega Knight Knight Minions Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Mega Knight Knight Minions Inferno Tower
Mega Knight Arrows
Mega Knight Knight Inferno Tower
Mega Knight
Inferno Tower Knight Minions Inferno Dragon
Arrows Minions Mega Knight Inferno Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight
Arrows Skeleton Barrel Miner
Arrows Skeleton Barrel Miner
Arrows Knight Skeleton Barrel
Arrows Mega Knight
Arrows Minions Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Miner Skeleton Barrel
Minions
Miner Arrows Knight Skeleton Barrel
Arrows
Knight Skeleton Barrel Miner
Arrows Minions Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Minions
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Miner Mega Knight
Minions Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Mega Knight
Inferno Dragon
Arrows Miner Skeleton Barrel
Arrows Skeleton Barrel Miner Mega Knight
Miner Arrows Skeleton Barrel
Arrows
Minions Skeleton Barrel
Arrows Miner Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Barrel Minions
Arrows
Arrows
Miner Knight Mega Knight
Arrows Skeleton Barrel
Arrows
Mega Knight
Minions
Skeleton Barrel Miner Mega Knight

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