My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Witch
Barbarian Barrel
Knight Wizard Witch
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Mini P.E.K.K.A Hog Rider Wizard Witch
Fireball
Minions Hog Rider Wizard Witch
Poison
Minions Wizard Witch
Lightning
Knight Mini P.E.K.K.A Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Mini P.E.K.K.A Hog Rider Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mini P.E.K.K.A
Knight
Minions Hog Rider Arrows Wizard Witch
Minions
Knight Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Minions Hog Rider Wizard
Hog Rider
Arrows Knight Minions Mini P.E.K.K.A Wizard Rocket Witch
Wizard
Knight Mini P.E.K.K.A Hog Rider
Rocket
Hog Rider
Witch
Knight Hog Rider

Defense Synergies 1 7

Arrows
Knight Mini P.E.K.K.A
Knight
Minions Arrows Mini P.E.K.K.A Wizard Witch
Minions
Knight
Mini P.E.K.K.A
Arrows Knight Wizard Witch
Hog Rider
Wizard
Knight Mini P.E.K.K.A
Rocket
Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions Wizard
Mini P.E.K.K.A Knight Minions Witch
Mini P.E.K.K.A Rocket Witch Knight Minions
Mini P.E.K.K.A Witch Knight Minions
Arrows Mini P.E.K.K.A Rocket
Arrows Minions
Minions Rocket Arrows Wizard Witch
Rocket Arrows
Mini P.E.K.K.A Witch Minions
Knight Mini P.E.K.K.A
Minions Witch Arrows Knight Wizard
Arrows Minions Wizard Witch
Mini P.E.K.K.A Knight Minions Wizard Rocket Witch
Wizard Rocket Arrows Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Rocket Mini P.E.K.K.A
Wizard Arrows Knight Minions Mini P.E.K.K.A Witch
Arrows Knight Minions Wizard Witch
Arrows Wizard Witch Knight Minions
Mini P.E.K.K.A
Wizard Arrows Knight Minions Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch
Arrows Knight Mini P.E.K.K.A Wizard Rocket
Knight Minions Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket Knight
Knight Mini P.E.K.K.A Witch
Arrows Wizard Rocket Minions Witch
Mini P.E.K.K.A Rocket Knight Minions Witch
Mini P.E.K.K.A Knight
Rocket Knight Minions Mini P.E.K.K.A Witch
Witch
Knight Minions Mini P.E.K.K.A Witch
Rocket Arrows
Mini P.E.K.K.A Rocket Knight Wizard Witch
Wizard Witch
Witch Knight Minions Mini P.E.K.K.A Rocket
Arrows Minions Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows
Rocket Arrows
Arrows Knight Rocket
Wizard Rocket Arrows
Arrows Wizard Minions Rocket Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Rocket Minions Mini P.E.K.K.A
Rocket Arrows Knight Wizard
Arrows Wizard Rocket
Rocket Knight
Arrows Minions Rocket
Arrows
Rocket Arrows Wizard Witch
Arrows Wizard Rocket
Arrows Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Wizard
Rocket Arrows Wizard Witch
Rocket Minions
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Rocket Arrows
Arrows Wizard Witch
Rocket Minions Wizard Witch
Mini P.E.K.K.A
Arrows Wizard Rocket
Rocket Arrows
Rocket Arrows Wizard
Minions Rocket Witch
Rocket Arrows Wizard Witch
Arrows
Knight Mini P.E.K.K.A Wizard Rocket
Arrows Wizard
Rocket Arrows
Minions Rocket Witch
Rocket Witch
Rocket Witch

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