My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Balloon
Giant Snowball
Minions Goblin Gang Hog Rider Balloon
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Hog Rider Wizard Balloon
Fireball
Minions Goblin Gang Hog Rider Wizard Balloon
Poison
Minions Goblin Gang Wizard Balloon
Lightning
Knight Wizard Balloon
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Minions Goblin Gang Hog Rider Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Minions

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Knight
Knight
Minions Goblin Gang Hog Rider Balloon Arrows Wizard The Log
Minions
Knight Hog Rider Balloon
Goblin Gang
Knight Hog Rider Balloon
Hog Rider
Arrows Knight Minions Goblin Gang The Log Wizard Balloon
Wizard
Knight Hog Rider Balloon
Balloon
Arrows Knight Minions Goblin Gang Hog Rider Wizard The Log
The Log
Hog Rider Knight Balloon

Defense Synergies 2 6

Arrows
Knight
Knight
Minions Goblin Gang Arrows Wizard The Log
Minions
Knight The Log
Goblin Gang
Knight The Log
Hog Rider
Wizard
Knight The Log
Balloon
The Log
Knight Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard The Log
Knight Minions Goblin Gang The Log
Goblin Gang Knight Minions
Knight Minions Goblin Gang
Arrows The Log
Arrows Goblin Gang The Log Minions
Minions Arrows Goblin Gang Wizard
Arrows The Log
Minions Goblin Gang
Knight Goblin Gang
Minions Goblin Gang Arrows Knight Wizard The Log
Arrows Minions Goblin Gang Wizard
Knight Minions Goblin Gang Wizard The Log
Wizard Arrows Minions Goblin Gang The Log
Knight Goblin Gang
Goblin Gang The Log
Wizard Arrows Knight Minions Goblin Gang
Arrows Knight Minions Goblin Gang Wizard The Log
Arrows Wizard The Log Knight Minions
Goblin Gang Wizard Arrows Knight Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Wizard The Log
Goblin Gang Knight Minions The Log
Goblin Gang Knight The Log
Knight Goblin Gang
Arrows Wizard Minions Goblin Gang
Goblin Gang Knight Minions
Knight
Knight Minions The Log
Goblin Gang
Knight Minions
Arrows The Log
Knight Goblin Gang Wizard
Wizard
Goblin Gang Knight Minions The Log
Arrows Minions Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Wizard Arrows The Log
Arrows Wizard Minions
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Minions Goblin Gang
Arrows Knight Wizard The Log
Arrows Wizard
Knight The Log
Arrows Minions
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Minions
Arrows Wizard The Log
Arrows Wizard The Log
Minions The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Minions Wizard
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Minions Goblin Gang
Arrows Wizard
Arrows The Log
Knight Goblin Gang Wizard
Arrows The Log Wizard
Arrows
Minions Goblin Gang The Log
The Log

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