My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs
Giant Snowball
Minions Royal Hogs Little Prince
Zap
Minions Firecracker Royal Hogs Little Prince
Barbarian Barrel
Knight Firecracker Tesla Royal Hogs Little Prince
The Log
Firecracker Royal Hogs Little Prince
Earthquake
Firecracker Tesla Royal Hogs
Arrows
Minions Firecracker Royal Hogs Little Prince
Royal Delivery
Knight Minions Firecracker Royal Hogs Little Prince
Fireball
Minions Firecracker Tesla Royal Hogs Little Prince
Poison
Minions Firecracker Royal Hogs Little Prince
Lightning
Knight Tesla Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Firecracker Void Little Prince Tesla Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Void Knight
Knight
Minions Firecracker Arrows Royal Hogs Little Prince
Minions
Knight Firecracker Royal Hogs
Firecracker
Knight Minions Royal Hogs
Tesla
Royal Hogs
Arrows Knight Minions Firecracker Little Prince
Void
Arrows
Little Prince
Knight Royal Hogs

Defense Synergies 4 8

Arrows
Knight Tesla Void Little Prince
Knight
Minions Firecracker Tesla Little Prince Arrows
Minions
Knight Firecracker Tesla
Firecracker
Knight Minions Tesla
Tesla
Knight Arrows Minions Firecracker Little Prince
Royal Hogs
Void
Arrows
Little Prince
Knight Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Tesla Void
Knight Minions Firecracker Tesla
Tesla Knight Minions Void
Tesla Knight Minions Firecracker
Arrows Firecracker
Arrows Minions Firecracker Tesla
Minions Tesla Arrows Firecracker Void Little Prince
Arrows Tesla Void
Tesla Minions
Knight Firecracker Tesla Little Prince
Minions Arrows Knight Firecracker Tesla
Arrows Minions Tesla Firecracker
Tesla Knight Minions
Arrows Minions Firecracker Tesla
Knight Tesla
Tesla
Tesla Arrows Knight Minions Firecracker
Arrows Tesla Knight Minions Firecracker Little Prince
Arrows Knight Minions Firecracker Tesla Little Prince
Tesla
Arrows Knight Minions Firecracker Tesla Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Void
Void Arrows Knight Firecracker Tesla
Knight Minions
Knight Tesla
Knight Tesla
Arrows Firecracker Minions Tesla
Knight Minions Tesla Void
Knight Tesla
Void Knight Minions Firecracker
Tesla
Knight Minions Tesla
Arrows Void
Knight Tesla
Firecracker Tesla
Tesla Knight Minions Firecracker Little Prince
Arrows Minions Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Knight Firecracker Void
Arrows Firecracker
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Minions Void
Firecracker Void Arrows Knight
Void Arrows Firecracker
Knight Firecracker Void
Arrows Minions Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Void Arrows Firecracker
Arrows Firecracker Little Prince
Minions Void
Arrows Void
Void
Arrows Void
Arrows Firecracker Little Prince
Arrows Firecracker Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker Little Prince
Minions Firecracker Void
Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Minions Void
Arrows Firecracker
Arrows
Void Knight Firecracker
Arrows Firecracker
Void Arrows
Firecracker
Minions Firecracker
Firecracker Void
Void Firecracker Little Prince

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