My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Hog Rider
Giant Snowball
Minions Cannon Royal Recruits Hog Rider
Zap
Minions Cannon
Barbarian Barrel
Knight Cannon Royal Recruits
The Log
Cannon Royal Recruits Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Minions Royal Recruits
Royal Delivery
Knight Minions Royal Recruits Hog Rider
Fireball
Minions Cannon Hog Rider
Poison
Minions Cannon Royal Recruits
Lightning
Knight Cannon Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Cannon Earthquake Hog Rider Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Cannon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Earthquake
Knight
Minions Hog Rider Arrows Earthquake Archer Queen
Minions
Knight Hog Rider Royal Recruits
Cannon
Royal Recruits
Minions Hog Rider
Earthquake
Hog Rider Arrows Knight
Hog Rider
Arrows Knight Minions Earthquake Royal Recruits Archer Queen
Archer Queen
Knight Hog Rider

Defense Synergies 3 8

Arrows
Knight Cannon
Knight
Minions Cannon Archer Queen Arrows Earthquake
Minions
Knight Cannon Royal Recruits
Cannon
Knight Arrows Minions Royal Recruits Earthquake Archer Queen
Royal Recruits
Minions Cannon
Earthquake
Knight Cannon
Hog Rider
Archer Queen
Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Minions Cannon Royal Recruits
Knight Minions Cannon Royal Recruits
Cannon Knight Minions Royal Recruits
Cannon Royal Recruits Knight Minions
Arrows Royal Recruits Earthquake
Arrows Minions Cannon Earthquake
Minions Arrows Cannon
Earthquake Arrows Cannon Royal Recruits
Cannon Minions Royal Recruits Archer Queen
Knight Cannon Royal Recruits
Minions Arrows Knight Cannon Royal Recruits Earthquake
Arrows Minions
Cannon Royal Recruits Knight Minions Earthquake
Arrows Minions Cannon Royal Recruits Earthquake
Royal Recruits Knight Cannon
Cannon Royal Recruits
Arrows Knight Minions Cannon Royal Recruits
Arrows Cannon Knight Minions Royal Recruits
Arrows Earthquake Knight Minions Cannon Royal Recruits
Cannon Royal Recruits
Royal Recruits Arrows Knight Minions Cannon Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits
Arrows Knight
Royal Recruits Knight Minions
Royal Recruits Knight
Royal Recruits Knight Cannon
Arrows Minions
Royal Recruits Knight Minions
Knight Royal Recruits
Royal Recruits Knight Minions
Royal Recruits Cannon
Knight Minions Royal Recruits
Royal Recruits Arrows Archer Queen
Royal Recruits Knight Cannon
Royal Recruits Cannon
Royal Recruits Knight Minions Archer Queen
Arrows Minions Cannon Royal Recruits Earthquake Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Royal Recruits
Arrows
Earthquake Arrows
Earthquake Arrows Knight Royal Recruits
Arrows Earthquake
Arrows Minions
Arrows Earthquake
Arrows Earthquake
Arrows
Minions
Arrows Knight Royal Recruits Earthquake
Arrows Archer Queen
Earthquake Knight
Earthquake Arrows Minions
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Royal Recruits
Arrows Earthquake
Minions
Arrows Earthquake
Arrows Earthquake
Minions Earthquake
Arrows
Earthquake Arrows Royal Recruits
Arrows Earthquake
Arrows Earthquake
Arrows
Arrows
Arrows
Minions
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake Minions Royal Recruits
Arrows Archer Queen
Arrows
Knight
Arrows Earthquake
Arrows Archer Queen
Royal Recruits Archer Queen
Minions Royal Recruits Archer Queen
Archer Queen
Royal Recruits Archer Queen

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