My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Giant Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Flying Machine Little Prince
Zap
Flying Machine Little Prince
Barbarian Barrel
Knight Wizard Little Prince
The Log
Mini P.E.K.K.A Little Prince
Earthquake
Arrows
Flying Machine Little Prince
Royal Delivery
Knight Mini P.E.K.K.A Flying Machine Wizard Little Prince
Fireball
Flying Machine Wizard Little Prince
Poison
Flying Machine Wizard Little Prince
Lightning
Knight Mini P.E.K.K.A Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Little Prince Mini P.E.K.K.A Flying Machine Poison Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Little Prince Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Mini P.E.K.K.A
Knight
Arrows Flying Machine Wizard Poison Little Prince
Mini P.E.K.K.A
Giant Arrows Wizard Little Prince
Flying Machine
Knight Giant
Giant
Arrows Mini P.E.K.K.A Poison Flying Machine Wizard Little Prince
Wizard
Knight Mini P.E.K.K.A Giant
Poison
Giant Knight
Little Prince
Knight Mini P.E.K.K.A Giant

Defense Synergies 1 8

Arrows
Knight Mini P.E.K.K.A Little Prince
Knight
Little Prince Arrows Mini P.E.K.K.A Flying Machine Wizard Poison
Mini P.E.K.K.A
Arrows Knight Wizard
Flying Machine
Knight
Giant
Wizard
Knight Mini P.E.K.K.A
Poison
Knight
Little Prince
Knight Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine Wizard
Mini P.E.K.K.A Knight Flying Machine
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight
Arrows Mini P.E.K.K.A Poison
Arrows Flying Machine
Arrows Flying Machine Wizard Poison Little Prince
Arrows Flying Machine Poison
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Little Prince
Poison Arrows Knight Flying Machine Wizard
Arrows Flying Machine Wizard Poison
Mini P.E.K.K.A Knight Flying Machine Wizard
Wizard Arrows Mini P.E.K.K.A Poison
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Wizard Arrows Knight Mini P.E.K.K.A Poison
Arrows Knight Flying Machine Wizard Little Prince
Arrows Wizard Poison Knight Flying Machine Little Prince
Mini P.E.K.K.A
Wizard Arrows Knight Mini P.E.K.K.A Flying Machine Poison Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Poison Arrows Knight Mini P.E.K.K.A Flying Machine Wizard
Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A
Arrows Wizard Poison Flying Machine
Mini P.E.K.K.A Knight Flying Machine
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Flying Machine Poison
Knight Mini P.E.K.K.A Flying Machine
Arrows Poison
Mini P.E.K.K.A Knight Wizard
Wizard Flying Machine
Knight Mini P.E.K.K.A Flying Machine Poison Little Prince
Arrows Poison Mini P.E.K.K.A Flying Machine Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Flying Machine
Arrows Poison Flying Machine
Arrows Flying Machine Poison
Arrows Knight Flying Machine Poison
Wizard Poison Arrows
Arrows Wizard Poison Flying Machine
Arrows Flying Machine Wizard Poison
Arrows Poison Flying Machine Wizard
Arrows Poison Flying Machine Wizard
Mini P.E.K.K.A Poison
Poison Arrows Knight Flying Machine Wizard
Poison Arrows Flying Machine Wizard
Flying Machine Poison Knight
Arrows Flying Machine Poison
Arrows Flying Machine Poison
Arrows Flying Machine Wizard Poison
Arrows Flying Machine Wizard Poison
Arrows Poison
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine Wizard Poison
Arrows Flying Machine Wizard Poison Little Prince
Poison
Arrows Wizard Poison
Arrows Flying Machine Poison
Arrows Poison Wizard Little Prince
Arrows Poison Flying Machine Wizard
Arrows Flying Machine Wizard Poison
Poison Arrows
Poison Arrows Flying Machine Wizard Little Prince
Flying Machine Wizard Poison
Mini P.E.K.K.A
Poison Arrows Wizard
Arrows Poison
Arrows Wizard Poison
Flying Machine
Poison Arrows Flying Machine Wizard
Arrows
Poison Knight Mini P.E.K.K.A Flying Machine Wizard
Arrows Flying Machine Wizard Poison
Arrows Poison
Flying Machine
Flying Machine Poison
Flying Machine Poison
Poison Flying Machine Little Prince

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