My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight X-Bow Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A X-Bow Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
X-Bow
Barbarian Barrel
Knight Bomb Tower X-Bow Royal Ghost Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A X-Bow
Earthquake
Bomb Tower X-Bow
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Bomb Tower X-Bow Electro Wizard Magic Archer
Poison
Bomb Tower X-Bow Electro Wizard Magic Archer
Lightning
Knight Mini P.E.K.K.A Bomb Tower X-Bow Electro Wizard Magic Archer
Rocket
Bomb Tower X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Royal Ghost Mini P.E.K.K.A Bomb Tower Electro Wizard Magic Archer X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Royal Ghost Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A X-Bow
Knight
X-Bow Arrows Electro Wizard Magic Archer
Mini P.E.K.K.A
Arrows X-Bow Electro Wizard Magic Archer
Bomb Tower
X-Bow
Knight Arrows Mini P.E.K.K.A
Royal Ghost
Electro Wizard Magic Archer
Electro Wizard
Knight Mini P.E.K.K.A Royal Ghost Magic Archer
Magic Archer
Knight Mini P.E.K.K.A Royal Ghost Electro Wizard

Defense Synergies 5 12

Arrows
Knight Mini P.E.K.K.A Bomb Tower
Knight
Bomb Tower X-Bow Electro Wizard Magic Archer Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Arrows Knight Bomb Tower Royal Ghost Magic Archer
Bomb Tower
Knight Arrows Mini P.E.K.K.A Electro Wizard Magic Archer
X-Bow
Knight Electro Wizard
Royal Ghost
Mini P.E.K.K.A Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Bomb Tower X-Bow Royal Ghost Magic Archer
Magic Archer
Knight Mini P.E.K.K.A Bomb Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight X-Bow Electro Wizard Magic Archer
Mini P.E.K.K.A Bomb Tower Knight X-Bow Electro Wizard
Mini P.E.K.K.A Bomb Tower Knight Electro Wizard
Mini P.E.K.K.A Bomb Tower Knight Electro Wizard
Arrows Mini P.E.K.K.A Bomb Tower X-Bow
Arrows Bomb Tower X-Bow Royal Ghost Electro Wizard Magic Archer
Electro Wizard Arrows Bomb Tower X-Bow Magic Archer
Arrows Bomb Tower X-Bow Electro Wizard Magic Archer
Mini P.E.K.K.A Bomb Tower X-Bow
Knight Mini P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Arrows Knight Bomb Tower X-Bow Royal Ghost Magic Archer
Arrows Electro Wizard Magic Archer
Mini P.E.K.K.A Bomb Tower Knight X-Bow Electro Wizard
Bomb Tower Arrows Mini P.E.K.K.A X-Bow Royal Ghost Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Bomb Tower X-Bow Electro Wizard
Bomb Tower Mini P.E.K.K.A X-Bow Electro Wizard
Bomb Tower Arrows Knight Mini P.E.K.K.A X-Bow Electro Wizard
Arrows Bomb Tower Knight X-Bow Royal Ghost Electro Wizard Magic Archer
Arrows Bomb Tower Knight Royal Ghost Electro Wizard Magic Archer
Mini P.E.K.K.A Bomb Tower Electro Wizard
Royal Ghost Arrows Knight Mini P.E.K.K.A Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A X-Bow Royal Ghost Electro Wizard
Electro Wizard Arrows Knight Mini P.E.K.K.A Bomb Tower X-Bow Royal Ghost Magic Archer
Knight Mini P.E.K.K.A Bomb Tower Electro Wizard
Mini P.E.K.K.A Knight X-Bow Electro Wizard
Knight Mini P.E.K.K.A
Arrows Bomb Tower Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Bomb Tower Electro Wizard
Mini P.E.K.K.A Knight Bomb Tower
Electro Wizard Knight Mini P.E.K.K.A Bomb Tower X-Bow Magic Archer
Knight Mini P.E.K.K.A Bomb Tower
Arrows Electro Wizard
Mini P.E.K.K.A Knight Bomb Tower
Bomb Tower Magic Archer
Electro Wizard Knight Mini P.E.K.K.A Bomb Tower X-Bow Magic Archer
Arrows Mini P.E.K.K.A Bomb Tower Royal Ghost Electro Wizard Magic Archer
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight X-Bow Royal Ghost
Arrows X-Bow Royal Ghost Electro Wizard Magic Archer
Arrows X-Bow Magic Archer
Arrows Knight
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows X-Bow Magic Archer
Arrows X-Bow
Mini P.E.K.K.A X-Bow Electro Wizard
Arrows Knight X-Bow Electro Wizard Magic Archer
Arrows Magic Archer
Knight Magic Archer
Arrows X-Bow Magic Archer
Arrows X-Bow Magic Archer
X-Bow Arrows Magic Archer
Magic Archer Arrows X-Bow
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A X-Bow Electro Wizard Magic Archer
Arrows X-Bow Magic Archer
X-Bow Magic Archer
Arrows
X-Bow
Arrows X-Bow
Arrows Magic Archer
Arrows X-Bow Royal Ghost Electro Wizard Magic Archer
Arrows X-Bow Magic Archer
Arrows X-Bow Magic Archer
Arrows X-Bow Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A
Arrows X-Bow Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Electro Wizard X-Bow Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Knight Mini P.E.K.K.A Electro Wizard Magic Archer
Arrows Magic Archer
Arrows
Electro Wizard Magic Archer
Electro Wizard Magic Archer
X-Bow Royal Ghost Electro Wizard Magic Archer

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