My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Graveyard
Giant Snowball
Mega Minion Graveyard
Zap
Bandit Graveyard
Barbarian Barrel
Knight Wizard Bandit Graveyard
The Log
Mini P.E.K.K.A Bandit Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Knight Mega Minion Mini P.E.K.K.A Wizard Bandit Graveyard
Fireball
Mega Minion Wizard Bandit
Poison
Mega Minion Wizard Graveyard
Lightning
Knight Mega Minion Mini P.E.K.K.A Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Mini P.E.K.K.A Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mega Minion Bandit Mini P.E.K.K.A Poison Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Mega Minion Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Knight Mega Minion Mini P.E.K.K.A Bandit
Knight
Mega Minion Graveyard Arrows Wizard Poison
Mega Minion
Knight Arrows Poison Graveyard
Mini P.E.K.K.A
Arrows Wizard Graveyard
Wizard
Knight Mini P.E.K.K.A Bandit
Poison
Graveyard Knight Mega Minion
Bandit
Arrows Wizard Graveyard
Graveyard
Arrows Knight Poison Mega Minion Mini P.E.K.K.A Bandit

Defense Synergies 1 11

Arrows
Knight Mega Minion Mini P.E.K.K.A Bandit
Knight
Mega Minion Arrows Mini P.E.K.K.A Wizard Poison
Mega Minion
Knight Arrows Wizard Bandit
Mini P.E.K.K.A
Arrows Knight Wizard
Wizard
Knight Mega Minion Mini P.E.K.K.A Bandit
Poison
Knight
Bandit
Arrows Mega Minion Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Wizard
Mini P.E.K.K.A Knight Mega Minion Bandit
Mini P.E.K.K.A Knight Mega Minion Bandit
Mini P.E.K.K.A Knight Mega Minion Bandit
Arrows Mini P.E.K.K.A Poison
Arrows Mega Minion Bandit
Mega Minion Arrows Wizard Poison
Arrows Poison Bandit
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Bandit
Poison Arrows Knight Mega Minion Wizard Bandit
Arrows Mega Minion Wizard Poison
Mini P.E.K.K.A Knight Wizard Bandit
Wizard Arrows Mega Minion Mini P.E.K.K.A Poison
Mini P.E.K.K.A Knight Bandit
Mini P.E.K.K.A Bandit
Wizard Arrows Knight Mini P.E.K.K.A Poison
Arrows Knight Mega Minion Wizard Bandit
Arrows Wizard Poison Knight Mega Minion Bandit
Mini P.E.K.K.A
Wizard Arrows Knight Mini P.E.K.K.A Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Bandit
Poison Bandit Arrows Knight Mega Minion Mini P.E.K.K.A Wizard
Bandit Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Bandit
Knight Mini P.E.K.K.A Bandit
Arrows Wizard Poison
Mini P.E.K.K.A Knight Mega Minion Bandit
Mini P.E.K.K.A Knight
Knight Mega Minion Mini P.E.K.K.A Poison Bandit
Mega Minion
Knight Mega Minion Mini P.E.K.K.A
Arrows Poison
Mini P.E.K.K.A Knight Wizard Bandit
Wizard
Knight Mega Minion Mini P.E.K.K.A Poison
Arrows Poison Mega Minion Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Bandit
Arrows Poison Bandit
Arrows Poison Bandit
Arrows Knight Poison
Wizard Poison Arrows
Arrows Wizard Poison Mega Minion
Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard Bandit
Mini P.E.K.K.A Poison
Poison Arrows Knight Wizard Bandit
Poison Arrows Wizard
Poison Knight Bandit
Arrows Poison Bandit
Arrows Poison
Arrows Wizard Poison Bandit
Arrows Wizard Poison Bandit
Arrows Poison
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Wizard Poison Bandit
Arrows Wizard Poison
Poison
Arrows Wizard Poison
Arrows Poison
Arrows Poison Wizard
Mega Minion
Arrows Poison Wizard Bandit
Arrows Wizard Poison Bandit
Poison Arrows Bandit
Poison Arrows Wizard
Mega Minion Wizard Poison
Mega Minion Mini P.E.K.K.A
Poison Arrows Wizard Bandit
Arrows Poison
Arrows Wizard Poison
Bandit
Poison Arrows Mega Minion Wizard
Arrows
Poison Knight Mega Minion Mini P.E.K.K.A Wizard
Arrows Wizard Poison
Arrows Poison
Mega Minion
Poison
Poison
Poison Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: