My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Sparky
Giant Snowball
Goblin Gang Goblin Barrel Baby Dragon
Zap
Goblin Gang Inferno Tower Goblin Barrel Sparky
Barbarian Barrel
Knight Goblin Gang Inferno Tower Goblin Barrel Sparky
The Log
Goblin Gang Goblin Barrel Sparky
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Goblin Barrel Baby Dragon Sparky
Fireball
Goblin Gang Inferno Tower Goblin Barrel Baby Dragon Sparky
Poison
Goblin Gang Inferno Tower Sparky
Lightning
Knight Inferno Tower Baby Dragon Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Rocket Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Goblin Barrel Baby Dragon Inferno Tower Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Goblin Barrel

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Knight Goblin Barrel
Knight
Goblin Gang Goblin Barrel Baby Dragon Arrows Sparky
Goblin Gang
Knight Goblin Barrel Baby Dragon Sparky
Inferno Tower
Rocket
Goblin Barrel
Knight Goblin Gang Arrows Baby Dragon Sparky
Baby Dragon
Knight Goblin Gang Goblin Barrel Sparky
Sparky
Arrows Knight Goblin Gang Goblin Barrel Baby Dragon

Defense Synergies 3 7

Arrows
Knight Inferno Tower Sparky
Knight
Goblin Gang Inferno Tower Arrows Baby Dragon Sparky
Goblin Gang
Knight Inferno Tower Sparky
Inferno Tower
Knight Goblin Gang Arrows Baby Dragon
Rocket
Goblin Barrel
Baby Dragon
Knight Inferno Tower
Sparky
Arrows Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower Baby Dragon Sparky
Inferno Tower Sparky Knight Goblin Gang
Goblin Gang Inferno Tower Rocket Sparky Knight
Inferno Tower Sparky Knight Goblin Gang
Arrows Rocket Sparky
Arrows Goblin Gang Baby Dragon
Inferno Tower Rocket Arrows Goblin Gang Baby Dragon
Rocket Arrows Inferno Tower Baby Dragon Sparky
Inferno Tower Sparky Goblin Gang
Knight Goblin Gang Inferno Tower Sparky
Goblin Gang Arrows Knight Baby Dragon
Arrows Inferno Tower Goblin Gang Baby Dragon
Inferno Tower Sparky Knight Goblin Gang Rocket
Rocket Sparky Arrows Goblin Gang Baby Dragon
Inferno Tower Sparky Knight Goblin Gang
Inferno Tower Rocket Goblin Gang Sparky
Sparky Arrows Knight Goblin Gang Inferno Tower
Arrows Knight Goblin Gang Baby Dragon
Arrows Baby Dragon Knight
Sparky Inferno Tower
Goblin Gang Arrows Knight Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower Sparky
Arrows Knight Goblin Gang Rocket Baby Dragon
Goblin Gang Knight Inferno Tower Rocket Sparky
Goblin Gang Rocket Knight Inferno Tower Sparky
Inferno Tower Knight Goblin Gang Sparky
Arrows Rocket Goblin Gang Baby Dragon
Goblin Gang Rocket Sparky Knight Inferno Tower
Inferno Tower Knight Sparky
Rocket Knight Inferno Tower Baby Dragon Sparky
Inferno Tower Goblin Gang Sparky
Knight Inferno Tower Sparky
Rocket Arrows
Rocket Knight Goblin Gang Inferno Tower Sparky
Baby Dragon Sparky
Goblin Gang Inferno Tower Sparky Knight Rocket Baby Dragon
Arrows Inferno Tower Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket Baby Dragon Sparky
Arrows Baby Dragon
Rocket Arrows Baby Dragon Sparky
Arrows Knight Rocket Sparky
Rocket Arrows Baby Dragon Sparky
Arrows Rocket Baby Dragon
Arrows Baby Dragon Sparky
Arrows Baby Dragon
Arrows
Rocket Goblin Gang Sparky
Rocket Arrows Knight Sparky
Arrows Rocket Baby Dragon
Rocket Knight Baby Dragon Sparky
Arrows Rocket Baby Dragon
Arrows Baby Dragon Sparky
Rocket Arrows Baby Dragon Sparky
Arrows Rocket Baby Dragon Sparky
Arrows Rocket Sparky
Rocket Sparky
Rocket Arrows Baby Dragon Sparky
Rocket Arrows Baby Dragon
Rocket Baby Dragon Sparky
Rocket Arrows
Rocket Sparky
Rocket Arrows Baby Dragon
Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Rocket Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Rocket
Sparky
Arrows Rocket Sparky
Rocket Arrows Sparky
Sparky
Rocket Arrows Sparky
Goblin Gang Rocket
Rocket Arrows Baby Dragon
Arrows
Knight Goblin Gang Rocket Baby Dragon Sparky
Arrows Baby Dragon
Rocket Arrows Sparky
Sparky
Goblin Gang Rocket Baby Dragon Sparky
Rocket
Rocket Baby Dragon Sparky

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