My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Knight Inferno Tower Executioner
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Knight Hog Rider Bowler Executioner
Fireball
Hog Rider Inferno Tower Bowler Executioner
Poison
Inferno Tower Executioner
Lightning
Knight Inferno Tower Bowler Executioner
Rocket
Hog Rider Inferno Tower Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Bowler Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Tornado Bowler Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Hog Rider Inferno Tower Bowler Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Tornado Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Bowler Mega Knight
Knight
Hog Rider Executioner Arrows
Hog Rider
Arrows Knight Tornado Bowler Executioner Mega Knight
Inferno Tower
Tornado
Executioner Hog Rider Bowler Mega Knight
Bowler
Arrows Hog Rider Tornado Executioner
Executioner
Knight Tornado Hog Rider Bowler Mega Knight
Mega Knight
Arrows Hog Rider Tornado Executioner

Defense Synergies 5 10

Arrows
Mega Knight Knight Inferno Tower Tornado Bowler
Knight
Inferno Tower Executioner Arrows Tornado Bowler
Hog Rider
Inferno Tower
Knight Arrows Tornado Mega Knight
Tornado
Bowler Executioner Arrows Knight Inferno Tower Mega Knight
Bowler
Tornado Arrows Knight
Executioner
Knight Tornado Mega Knight
Mega Knight
Arrows Inferno Tower Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Inferno Tower Executioner
Inferno Tower Knight Executioner Mega Knight
Inferno Tower Tornado Bowler Mega Knight Knight Executioner
Inferno Tower Knight Bowler Mega Knight
Arrows Tornado Bowler Mega Knight
Arrows Tornado Bowler Executioner Mega Knight
Inferno Tower Tornado Arrows Executioner
Bowler Arrows Inferno Tower Mega Knight
Inferno Tower Tornado
Knight Tornado Inferno Tower Bowler Mega Knight
Executioner Arrows Knight Tornado Bowler Mega Knight
Arrows Inferno Tower Executioner Tornado
Inferno Tower Bowler Mega Knight Knight
Bowler Executioner Mega Knight Arrows Tornado
Inferno Tower Knight Mega Knight
Inferno Tower Tornado Bowler Mega Knight
Mega Knight Arrows Knight Inferno Tower Tornado Bowler Executioner
Arrows Mega Knight Knight Tornado Bowler Executioner
Arrows Tornado Executioner Knight Bowler Mega Knight
Inferno Tower Tornado
Bowler Mega Knight Arrows Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower Bowler
Arrows Knight Bowler Executioner Mega Knight
Mega Knight Knight Inferno Tower Bowler
Bowler Mega Knight Knight Inferno Tower Tornado
Inferno Tower Knight Bowler Executioner Mega Knight
Arrows Executioner Tornado
Knight Inferno Tower Bowler
Inferno Tower Mega Knight Knight
Mega Knight Knight Inferno Tower Tornado
Inferno Tower
Mega Knight Knight Inferno Tower Bowler
Mega Knight Arrows Tornado Bowler
Bowler Mega Knight Knight Inferno Tower Executioner
Bowler Executioner Mega Knight
Inferno Tower Knight Tornado Bowler Executioner
Arrows Bowler Executioner Mega Knight Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Tornado Bowler Executioner
Arrows
Arrows Knight
Executioner Arrows Bowler Mega Knight
Arrows Executioner Tornado
Arrows Tornado Bowler Executioner
Arrows Tornado Bowler Executioner
Arrows Tornado
Tornado Bowler
Arrows Knight Tornado Bowler
Arrows Tornado Executioner
Knight Bowler Executioner
Arrows
Arrows
Arrows Bowler Executioner
Arrows Bowler Executioner Mega Knight
Arrows Tornado
Arrows Bowler Executioner Mega Knight
Arrows Tornado Bowler Mega Knight
Bowler Mega Knight
Arrows Tornado
Tornado Bowler
Arrows
Arrows Tornado Bowler Executioner Mega Knight
Arrows Tornado Bowler Executioner
Arrows Tornado Bowler Mega Knight
Arrows Tornado
Arrows Tornado Executioner
Bowler
Arrows Mega Knight
Arrows
Mega Knight
Arrows Bowler
Arrows Tornado Executioner
Arrows
Knight Bowler Executioner Mega Knight
Arrows Bowler Executioner
Arrows Tornado
Executioner Mega Knight
Tornado Bowler
Tornado Executioner
Tornado Bowler Executioner Mega Knight

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