My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Electro Giant Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Electro Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Witch Princess
Zap
Goblin Gang Witch Princess
Barbarian Barrel
Knight Goblin Gang Witch Princess
The Log
Goblin Gang Witch Princess
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch Princess
Royal Delivery
Knight Goblin Gang Witch Princess Mother Witch
Fireball
Goblin Gang Witch Princess Mother Witch
Poison
Goblin Gang Witch Princess Mother Witch
Lightning
Knight Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Electro Giant Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Princess Mother Witch Witch Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Princess

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Lightning Mother Witch
Knight
Goblin Gang Princess Arrows Witch Mother Witch
Goblin Gang
Knight Princess
Witch
Knight
Lightning
Electro Giant Arrows
Electro Giant
Lightning Mother Witch
Princess
Knight Goblin Gang Mother Witch
Mother Witch
Arrows Knight Electro Giant Princess

Defense Synergies 2 7

Arrows
Knight Lightning Mother Witch
Knight
Goblin Gang Princess Arrows Witch Mother Witch
Goblin Gang
Knight Princess
Witch
Knight
Lightning
Arrows
Electro Giant
Princess
Knight Goblin Gang Mother Witch
Mother Witch
Arrows Knight Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight
Knight Goblin Gang Witch
Goblin Gang Witch Knight Lightning
Witch Knight Goblin Gang
Lightning Arrows Princess
Arrows Goblin Gang Mother Witch
Lightning Arrows Goblin Gang Witch Princess
Lightning Arrows Electro Giant
Witch Goblin Gang Princess
Knight Goblin Gang
Goblin Gang Witch Mother Witch Arrows Knight Electro Giant Princess
Arrows Goblin Gang Witch Princess
Knight Goblin Gang Witch Lightning
Arrows Goblin Gang Witch Princess
Knight Goblin Gang
Goblin Gang Lightning Electro Giant
Arrows Knight Goblin Gang Witch
Arrows Knight Goblin Gang Witch
Arrows Witch Knight Princess Mother Witch
Goblin Gang Arrows Knight Witch Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch Electro Giant
Arrows Knight Goblin Gang Lightning
Goblin Gang Knight Witch Lightning
Goblin Gang Lightning Knight
Knight Goblin Gang Witch
Arrows Electro Giant Mother Witch Goblin Gang Witch Princess
Goblin Gang Knight Witch Lightning
Knight
Lightning Knight Witch
Witch Goblin Gang
Knight Witch
Lightning Arrows Electro Giant
Lightning Knight Goblin Gang Witch
Witch Electro Giant Princess
Goblin Gang Witch Electro Giant Knight Lightning
Arrows Witch Electro Giant Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Arrows Knight
Arrows Princess
Lightning Arrows
Lightning Arrows Knight
Arrows
Arrows Electro Giant Mother Witch Witch Princess
Arrows Witch Princess
Arrows Lightning Princess
Arrows Lightning
Lightning Goblin Gang
Lightning Arrows Knight Princess
Lightning Arrows Princess
Lightning Knight Princess
Lightning Arrows Princess
Lightning Princess Arrows
Lightning Arrows Witch Princess
Lightning Arrows Princess
Lightning Arrows
Lightning
Lightning Arrows Princess
Lightning Arrows Witch Electro Giant Princess Mother Witch
Lightning
Lightning Arrows Princess
Lightning
Lightning Arrows
Arrows Electro Giant Mother Witch Witch Princess
Witch
Arrows Witch Lightning Princess
Lightning Arrows Witch Princess
Lightning Arrows
Lightning Arrows Witch Electro Giant Princess Mother Witch
Lightning Witch Electro Giant
Lightning
Lightning Arrows
Lightning Arrows Princess
Arrows Lightning Princess
Lightning Goblin Gang Witch Princess
Lightning Arrows Witch Princess
Arrows
Lightning Knight Goblin Gang Princess
Arrows Lightning Princess
Lightning Arrows Electro Giant
Electro Giant Goblin Gang Witch Lightning Princess
Witch Lightning Princess
Lightning Witch Electro Giant Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: