My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Dark Prince Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Night Witch
Giant Snowball
Goblin Gang Musketeer Night Witch
Zap
Goblin Gang Dark Prince Night Witch
Barbarian Barrel
Knight Goblin Gang Musketeer Dark Prince Night Witch
The Log
Goblin Gang Musketeer Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Knight Goblin Gang Musketeer Dark Prince Night Witch
Fireball
Goblin Gang Musketeer Night Witch
Poison
Goblin Gang Musketeer Night Witch
Lightning
Knight Musketeer Dark Prince Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Musketeer Dark Prince Poison Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Musketeer

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight Dark Prince Night Witch
Knight
Goblin Gang Musketeer Arrows Poison Night Witch
Goblin Gang
Knight Dark Prince Golem
Musketeer
Knight Dark Prince Golem
Dark Prince
Arrows Goblin Gang Musketeer Poison Golem
Poison
Golem Knight Dark Prince Night Witch
Golem
Arrows Poison Night Witch Goblin Gang Musketeer Dark Prince
Night Witch
Golem Arrows Knight Poison

Defense Synergies 3 8

Arrows
Knight Dark Prince
Knight
Goblin Gang Musketeer Arrows Poison Night Witch
Goblin Gang
Knight Musketeer Dark Prince
Musketeer
Knight Goblin Gang Dark Prince
Dark Prince
Arrows Goblin Gang Musketeer Poison Night Witch
Poison
Knight Dark Prince
Golem
Night Witch
Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Knight Goblin Gang Musketeer Dark Prince Night Witch
Goblin Gang Knight Musketeer Dark Prince Night Witch
Night Witch Knight Goblin Gang Musketeer Dark Prince
Arrows Dark Prince Poison
Arrows Goblin Gang Musketeer Dark Prince Night Witch
Musketeer Arrows Goblin Gang Poison Night Witch
Arrows Musketeer Poison
Goblin Gang Musketeer Night Witch
Knight Goblin Gang Musketeer Dark Prince Night Witch
Goblin Gang Poison Arrows Knight Musketeer Dark Prince Night Witch
Arrows Musketeer Goblin Gang Poison Night Witch
Night Witch Knight Goblin Gang Musketeer Dark Prince
Arrows Goblin Gang Dark Prince Poison Night Witch
Knight Goblin Gang
Goblin Gang
Arrows Knight Goblin Gang Musketeer Dark Prince Poison Night Witch
Arrows Knight Goblin Gang Musketeer Dark Prince Night Witch
Arrows Poison Knight Musketeer Dark Prince
Musketeer
Goblin Gang Dark Prince Arrows Knight Musketeer Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Dark Prince
Poison Arrows Knight Goblin Gang Musketeer
Goblin Gang Knight Musketeer Dark Prince
Goblin Gang Dark Prince Knight Musketeer Night Witch
Knight Goblin Gang Musketeer Dark Prince Night Witch
Arrows Poison Goblin Gang Musketeer
Goblin Gang Dark Prince Knight Musketeer Night Witch
Knight Dark Prince
Knight Dark Prince Poison
Goblin Gang Musketeer
Knight Musketeer Dark Prince
Arrows Dark Prince Poison
Dark Prince Knight Goblin Gang Night Witch
Musketeer
Goblin Gang Knight Musketeer Dark Prince Poison Night Witch
Arrows Poison Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Musketeer
Arrows Poison Musketeer
Arrows Poison
Arrows Knight Musketeer Dark Prince Poison
Poison Arrows Dark Prince
Arrows Poison Musketeer
Arrows Musketeer Poison
Arrows Poison
Arrows Poison
Goblin Gang Musketeer Poison Night Witch
Poison Arrows Knight Musketeer Dark Prince
Poison Arrows Musketeer
Poison Knight Musketeer
Arrows Musketeer Poison
Arrows Musketeer Poison
Arrows Musketeer Poison
Arrows Musketeer Poison
Arrows Poison
Night Witch
Arrows Musketeer Dark Prince Poison
Arrows Poison
Musketeer Poison Night Witch
Arrows Poison
Musketeer
Arrows Musketeer Poison
Arrows Poison Dark Prince
Arrows Poison Musketeer
Arrows Musketeer Poison
Poison Arrows Musketeer
Poison Arrows Musketeer Night Witch
Musketeer Poison
Night Witch
Poison Arrows Musketeer Night Witch
Arrows Poison
Arrows Poison
Goblin Gang Musketeer Dark Prince Night Witch
Poison Arrows Musketeer
Arrows
Poison Knight Goblin Gang Musketeer Dark Prince
Arrows Musketeer Poison
Arrows Poison
Musketeer Dark Prince
Goblin Gang Musketeer Poison
Musketeer Poison
Poison Musketeer Dark Prince

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