My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Wizard Balloon
Fireball
Goblin Gang Wizard Balloon
Poison
Goblin Gang Wizard Balloon
Lightning
Knight Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Void Mini P.E.K.K.A Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Void

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Void Balloon Knight Mini P.E.K.K.A
Knight
Goblin Gang Balloon Arrows Wizard
Goblin Gang
Knight Mini P.E.K.K.A Giant Balloon
Mini P.E.K.K.A
Giant Arrows Goblin Gang Wizard
Giant
Arrows Mini P.E.K.K.A Goblin Gang Wizard Void Balloon
Wizard
Knight Mini P.E.K.K.A Giant Balloon
Void
Arrows Giant Balloon
Balloon
Arrows Knight Goblin Gang Giant Wizard Void

Defense Synergies 1 7

Arrows
Knight Mini P.E.K.K.A Void
Knight
Goblin Gang Arrows Mini P.E.K.K.A Wizard
Goblin Gang
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Knight Goblin Gang Wizard
Giant
Wizard
Knight Mini P.E.K.K.A
Void
Arrows
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Void
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A Knight Void
Mini P.E.K.K.A Knight Goblin Gang
Arrows Mini P.E.K.K.A
Arrows Goblin Gang
Arrows Goblin Gang Wizard Void
Arrows Void
Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Mini P.E.K.K.A
Goblin Gang Arrows Knight Wizard
Arrows Goblin Gang Wizard
Mini P.E.K.K.A Knight Goblin Gang Wizard
Wizard Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A
Wizard Arrows Knight Goblin Gang Mini P.E.K.K.A
Arrows Knight Goblin Gang Wizard
Arrows Wizard Knight
Mini P.E.K.K.A
Goblin Gang Wizard Arrows Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Void
Void Arrows Knight Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Knight
Knight Goblin Gang Mini P.E.K.K.A
Arrows Wizard Goblin Gang
Goblin Gang Mini P.E.K.K.A Knight Void
Mini P.E.K.K.A Knight
Void Knight Mini P.E.K.K.A
Goblin Gang
Knight Mini P.E.K.K.A
Arrows Void
Mini P.E.K.K.A Knight Goblin Gang Wizard
Wizard
Goblin Gang Knight Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight
Arrows Void
Arrows Void
Arrows Knight Void
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Void Wizard
Goblin Gang Mini P.E.K.K.A Void
Void Arrows Knight Wizard
Void Arrows Wizard
Knight Void
Arrows Void
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Void Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Void
Arrows Wizard Void
Void
Arrows Void
Arrows Wizard
Arrows Void Wizard
Void Arrows Wizard
Void Arrows
Arrows Wizard
Wizard Void
Mini P.E.K.K.A Void
Void Arrows Wizard
Void Arrows
Arrows Wizard
Goblin Gang Void
Arrows Wizard
Arrows
Void Knight Goblin Gang Mini P.E.K.K.A Wizard
Arrows Wizard
Void Arrows
Goblin Gang
Void
Void

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