My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Little Prince
Zap
Goblin Gang Firecracker Little Prince
Barbarian Barrel
Knight Goblin Gang Firecracker Elite Barbarians Little Prince
The Log
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Little Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Little Prince
Royal Delivery
Knight Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Little Prince
Fireball
Goblin Gang Firecracker Elite Barbarians Little Prince
Poison
Goblin Gang Firecracker Little Prince
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Firecracker Tornado Little Prince Mini P.E.K.K.A Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Knight Mini P.E.K.K.A
Knight
Goblin Gang Firecracker Arrows Elite Barbarians Little Prince
Goblin Gang
Knight Firecracker Mini P.E.K.K.A
Firecracker
Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A Tornado
Elite Barbarians
Arrows Knight Firecracker
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Tornado Little Prince
Tornado
Firecracker Mini P.E.K.K.A
Little Prince
Knight Mini P.E.K.K.A

Defense Synergies 3 13

Arrows
Knight Mini P.E.K.K.A Tornado Little Prince
Knight
Goblin Gang Firecracker Little Prince Arrows Mini P.E.K.K.A Tornado
Goblin Gang
Knight Firecracker Mini P.E.K.K.A
Firecracker
Knight Goblin Gang Mini P.E.K.K.A Tornado
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Elite Barbarians Tornado
Tornado
Arrows Knight Firecracker Mini P.E.K.K.A Little Prince
Little Prince
Knight Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Elite Barbarians Mini P.E.K.K.A Knight Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Tornado Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Knight Goblin Gang Firecracker
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Tornado
Arrows Goblin Gang Tornado Firecracker
Tornado Arrows Goblin Gang Firecracker Little Prince
Arrows
Mini P.E.K.K.A Goblin Gang Elite Barbarians Tornado
Knight Goblin Gang Elite Barbarians Tornado Firecracker Mini P.E.K.K.A Little Prince
Goblin Gang Arrows Knight Firecracker Tornado
Arrows Goblin Gang Firecracker Tornado
Mini P.E.K.K.A Knight Goblin Gang Elite Barbarians
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Tornado
Elite Barbarians Mini P.E.K.K.A Knight Goblin Gang
Tornado Goblin Gang Elite Barbarians Mini P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Tornado
Arrows Knight Goblin Gang Firecracker Elite Barbarians Tornado Little Prince
Arrows Tornado Knight Firecracker Little Prince
Mini P.E.K.K.A Elite Barbarians Tornado
Goblin Gang Arrows Knight Firecracker Elite Barbarians Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Elite Barbarians
Arrows Knight Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A
Goblin Gang Knight Elite Barbarians Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Knight Elite Barbarians Tornado
Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A
Arrows Firecracker Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Knight Elite Barbarians
Mini P.E.K.K.A Knight Elite Barbarians
Knight Firecracker Elite Barbarians Mini P.E.K.K.A Tornado
Goblin Gang
Knight Elite Barbarians Mini P.E.K.K.A
Arrows Elite Barbarians Tornado
Elite Barbarians Mini P.E.K.K.A Knight Goblin Gang
Firecracker
Goblin Gang Elite Barbarians Knight Firecracker Mini P.E.K.K.A Tornado Little Prince
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Tornado
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Goblin Gang Elite Barbarians Mini P.E.K.K.A Tornado
Firecracker Arrows Knight Tornado
Arrows Firecracker Tornado
Knight Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Tornado Little Prince
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Little Prince
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Elite Barbarians Arrows Firecracker Tornado Little Prince
Firecracker
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Arrows Firecracker Tornado
Arrows
Knight Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows Tornado
Firecracker Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Tornado
Firecracker Tornado
Firecracker Tornado Little Prince

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