My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Tesla Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Wizard Miner
Fireball
Goblin Gang Firecracker Tesla Wizard
Poison
Goblin Gang Firecracker Wizard
Lightning
Knight Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Firecracker Miner Tesla Fireball Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Miner
Knight
Goblin Gang Firecracker Arrows Fireball Wizard Miner
Goblin Gang
Knight Miner Firecracker
Firecracker
Knight Miner Goblin Gang
Tesla
Fireball
Arrows Knight Miner
Wizard
Knight Miner
Miner
Goblin Gang Firecracker Arrows Knight Fireball Wizard

Defense Synergies 4 11

Arrows
Knight Tesla Fireball
Knight
Goblin Gang Firecracker Tesla Arrows Fireball Wizard
Goblin Gang
Knight Tesla Firecracker Miner
Firecracker
Knight Goblin Gang Tesla
Tesla
Knight Goblin Gang Arrows Firecracker Fireball Wizard
Fireball
Arrows Knight Tesla Miner
Wizard
Knight Tesla
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball Wizard
Knight Goblin Gang Firecracker Tesla
Goblin Gang Tesla Knight
Tesla Knight Goblin Gang Firecracker
Arrows Firecracker Fireball
Arrows Goblin Gang Fireball Firecracker Tesla
Tesla Arrows Goblin Gang Firecracker Fireball Wizard
Arrows Tesla Fireball
Tesla Goblin Gang
Knight Goblin Gang Firecracker Tesla Miner
Goblin Gang Arrows Knight Firecracker Tesla Fireball Wizard
Arrows Tesla Goblin Gang Firecracker Fireball Wizard
Tesla Knight Goblin Gang Fireball Wizard
Fireball Wizard Arrows Goblin Gang Firecracker Tesla
Knight Goblin Gang Tesla
Goblin Gang Tesla Fireball
Tesla Wizard Arrows Knight Goblin Gang Firecracker Fireball
Arrows Tesla Fireball Knight Goblin Gang Firecracker Wizard
Arrows Wizard Knight Firecracker Tesla Fireball
Tesla
Goblin Gang Wizard Arrows Knight Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Fireball
Fireball Arrows Knight Goblin Gang Firecracker Tesla Wizard Miner
Goblin Gang Knight
Goblin Gang Knight Tesla Fireball
Knight Goblin Gang Tesla
Arrows Firecracker Fireball Wizard Goblin Gang Tesla
Goblin Gang Knight Tesla Fireball
Knight Tesla
Knight Firecracker Fireball
Goblin Gang Tesla
Knight Tesla
Arrows Fireball
Knight Goblin Gang Tesla Fireball Wizard
Wizard Firecracker Tesla Fireball
Goblin Gang Tesla Knight Firecracker Fireball
Arrows Firecracker Tesla Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker
Arrows Firecracker Fireball Miner
Arrows Fireball Miner
Arrows Knight Firecracker Fireball
Fireball Wizard Arrows Firecracker
Arrows Firecracker Fireball Wizard
Arrows Firecracker Wizard
Arrows Fireball Firecracker Wizard
Arrows Fireball Miner Firecracker Wizard
Goblin Gang Fireball
Firecracker Miner Arrows Knight Fireball Wizard
Fireball Arrows Firecracker Wizard
Knight Firecracker Fireball Miner
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard Miner
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Miner Wizard
Fireball Arrows Wizard Miner
Fireball Miner Arrows Firecracker
Arrows Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard Miner
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Goblin Gang Fireball
Fireball Arrows Firecracker Wizard
Arrows Fireball
Fireball Miner Knight Goblin Gang Firecracker Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Firecracker
Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Miner

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