My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Firecracker Wizard Goblin Barrel
The Log
Goblin Gang Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Knight Goblin Gang Firecracker Wizard Goblin Barrel
Fireball
Goblin Gang Firecracker Wizard Goblin Barrel
Poison
Goblin Gang Firecracker Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Firecracker Goblin Barrel Void Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Firecracker

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Void Knight Goblin Barrel
Knight
Goblin Gang Firecracker Goblin Barrel Arrows Wizard
Goblin Gang
Knight Goblin Barrel Firecracker Giant
Firecracker
Knight Goblin Gang Giant Goblin Barrel
Giant
Arrows Goblin Barrel Goblin Gang Firecracker Wizard Void
Wizard
Knight Giant
Goblin Barrel
Knight Goblin Gang Giant Arrows Firecracker
Void
Arrows Giant

Defense Synergies 2 4

Arrows
Knight Void
Knight
Goblin Gang Firecracker Arrows Wizard
Goblin Gang
Knight Firecracker
Firecracker
Knight Goblin Gang
Giant
Wizard
Knight
Goblin Barrel
Void
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Void
Knight Goblin Gang Firecracker
Goblin Gang Knight Void
Knight Goblin Gang Firecracker
Arrows Firecracker
Arrows Goblin Gang Firecracker
Arrows Goblin Gang Firecracker Wizard Void
Arrows Void
Goblin Gang
Knight Goblin Gang Firecracker
Goblin Gang Arrows Knight Firecracker Wizard
Arrows Goblin Gang Firecracker Wizard
Knight Goblin Gang Wizard
Wizard Arrows Goblin Gang Firecracker
Knight Goblin Gang
Goblin Gang
Wizard Arrows Knight Goblin Gang Firecracker
Arrows Knight Goblin Gang Firecracker Wizard
Arrows Wizard Knight Firecracker
Goblin Gang Wizard Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Void
Void Arrows Knight Goblin Gang Firecracker Wizard
Goblin Gang Knight
Goblin Gang Knight
Knight Goblin Gang
Arrows Firecracker Wizard Goblin Gang
Goblin Gang Knight Void
Knight
Void Knight Firecracker
Goblin Gang
Knight
Arrows Void
Knight Goblin Gang Wizard
Wizard Firecracker
Goblin Gang Knight Firecracker
Arrows Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Knight Firecracker Void
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Void Firecracker Wizard
Goblin Gang Void
Firecracker Void Arrows Knight Wizard
Void Arrows Firecracker Wizard
Knight Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Void Arrows Firecracker Wizard
Arrows Firecracker Wizard
Void
Arrows Wizard Void
Void
Arrows Void
Arrows Firecracker Wizard
Arrows Firecracker Void Wizard
Void Arrows Wizard
Void Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard Void
Void
Void Arrows Wizard
Void Arrows Firecracker
Arrows Firecracker Wizard
Goblin Gang Void
Arrows Firecracker Wizard
Arrows
Void Knight Goblin Gang Firecracker Wizard
Arrows Firecracker Wizard
Void Arrows
Firecracker
Goblin Gang Firecracker
Firecracker Void
Void Firecracker

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