My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Bowler Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Phoenix
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Balloon Bowler
Fireball
Goblin Gang Balloon Bowler
Poison
Goblin Gang Balloon Phoenix
Lightning
Knight Balloon Bowler Phoenix
Rocket
Balloon Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Phoenix Balloon Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Bowler Phoenix Mega Knight
Knight
Goblin Gang Balloon Arrows The Log
Goblin Gang
Knight Balloon Bowler
Balloon
Arrows Knight Goblin Gang The Log Mega Knight
Bowler
Arrows Goblin Gang The Log
The Log
Knight Balloon Bowler Mega Knight
Phoenix
Arrows
Mega Knight
Arrows Balloon The Log

Defense Synergies 3 8

Arrows
Mega Knight Knight Bowler Phoenix
Knight
Goblin Gang Arrows Bowler The Log Phoenix
Goblin Gang
Knight The Log
Balloon
Bowler
The Log Arrows Knight
The Log
Bowler Knight Goblin Gang Mega Knight
Phoenix
Arrows Knight
Mega Knight
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight The Log
Knight Goblin Gang The Log Phoenix Mega Knight
Goblin Gang Bowler Mega Knight Knight
Knight Goblin Gang Bowler Phoenix Mega Knight
Arrows Bowler The Log Mega Knight
Arrows Goblin Gang Bowler The Log Mega Knight
Arrows Goblin Gang Phoenix
Bowler Arrows The Log Phoenix Mega Knight
Goblin Gang Phoenix
Knight Goblin Gang Bowler Phoenix Mega Knight
Goblin Gang Arrows Knight Bowler The Log Mega Knight
Arrows Goblin Gang Phoenix
Bowler Mega Knight Knight Goblin Gang The Log
Bowler Mega Knight Arrows Goblin Gang The Log
Knight Goblin Gang Phoenix Mega Knight
Goblin Gang Bowler The Log Mega Knight
Mega Knight Arrows Knight Goblin Gang Bowler
Arrows Mega Knight Knight Goblin Gang Bowler The Log
Arrows The Log Knight Bowler Mega Knight
Phoenix
Goblin Gang Bowler Mega Knight Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Bowler
Arrows Knight Goblin Gang Bowler The Log Phoenix Mega Knight
Goblin Gang Mega Knight Knight Bowler The Log
Goblin Gang Bowler Mega Knight Knight The Log Phoenix
Knight Goblin Gang Bowler Phoenix Mega Knight
Arrows Goblin Gang
Goblin Gang Knight Bowler Phoenix
Mega Knight Knight Phoenix
Mega Knight Knight The Log Phoenix
Goblin Gang Phoenix
Mega Knight Knight Bowler Phoenix
Mega Knight Arrows Bowler The Log Phoenix
Bowler Mega Knight Knight Goblin Gang
Bowler Mega Knight
Goblin Gang Phoenix Knight Bowler The Log
Arrows Bowler Mega Knight The Log Phoenix
Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows Bowler The Log
Arrows The Log
Arrows Knight The Log
Arrows Bowler The Log Mega Knight
Arrows
Arrows Bowler The Log
Arrows The Log Bowler
Arrows The Log
Goblin Gang Bowler
Arrows Knight Bowler The Log
Arrows
Knight Bowler The Log
Arrows
Arrows The Log
Arrows Bowler The Log
Arrows Bowler The Log Mega Knight
Arrows
Arrows Bowler The Log Mega Knight
Arrows Bowler The Log Mega Knight
Bowler The Log Mega Knight
Arrows
Bowler The Log
Arrows The Log
Arrows The Log Bowler Mega Knight
Arrows The Log Bowler
Arrows Bowler The Log Mega Knight
Arrows The Log
Arrows
Bowler
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows Bowler The Log
Goblin Gang
Arrows
Arrows The Log
Knight Goblin Gang Bowler Mega Knight
Arrows The Log Bowler
Arrows
Mega Knight
Goblin Gang Bowler The Log
Bowler The Log Mega Knight
Bowler Mega Knight

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