My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Royal Hogs Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Royal Hogs
Giant Snowball
Royal Hogs
Zap
Firecracker Royal Hogs
Barbarian Barrel
Knight Firecracker Royal Hogs
The Log
Firecracker Royal Hogs
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Knight Firecracker Royal Hogs
Fireball
Firecracker Royal Hogs
Poison
Firecracker Royal Hogs
Lightning
Knight Archer Queen
Rocket
Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Firecracker Giant Royal Hogs Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Royal Hogs Mirror Knight Mega Knight
Knight
Firecracker Arrows Royal Hogs Archer Queen
Firecracker
Knight Giant Royal Hogs Mirror Mega Knight
Giant
Arrows Firecracker
Royal Hogs
Arrows Knight Firecracker Mega Knight Archer Queen
Mirror
Arrows Firecracker
Mega Knight
Arrows Firecracker Royal Hogs Archer Queen
Archer Queen
Knight Royal Hogs Mega Knight

Defense Synergies 4 4

Arrows
Mirror Mega Knight Knight
Knight
Firecracker Archer Queen Arrows
Firecracker
Knight Mirror Mega Knight
Giant
Royal Hogs
Mirror
Arrows Firecracker Mega Knight
Mega Knight
Arrows Firecracker Mirror
Archer Queen
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Knight Firecracker Mega Knight
Mega Knight Knight
Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Archer Queen
Knight Firecracker Mega Knight
Arrows Knight Firecracker Mega Knight
Arrows Firecracker
Mega Knight Knight
Mega Knight Arrows Firecracker
Knight Mega Knight
Mega Knight
Mega Knight Arrows Knight Firecracker
Arrows Mega Knight Knight Firecracker
Arrows Knight Firecracker Mega Knight
Mega Knight Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Firecracker Mega Knight
Mega Knight Knight
Mega Knight Knight
Knight Mega Knight
Arrows Firecracker
Knight
Mega Knight Knight
Mega Knight Knight Firecracker
Mega Knight Knight
Mega Knight Arrows Archer Queen
Mega Knight Knight
Firecracker Mega Knight
Knight Firecracker Archer Queen
Arrows Mega Knight Firecracker Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker Archer Queen
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Arrows Firecracker Archer Queen
Arrows
Knight Firecracker Mega Knight
Arrows Firecracker
Arrows Archer Queen
Firecracker Mega Knight Archer Queen
Firecracker Archer Queen
Firecracker Archer Queen
Firecracker Mega Knight Archer Queen

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