My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit
Giant Snowball
Witch Princess
Zap
Witch Princess Bandit
Barbarian Barrel
Knight Witch Princess Bandit
The Log
Witch Princess Bandit
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Knight Witch Princess Bandit
Fireball
Witch Princess Bandit
Poison
Witch Princess
Lightning
Knight Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Princess Bandit Freeze Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Princess

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Freeze Bandit
Knight
Princess Arrows Witch The Log
Giant
Arrows Witch The Log Princess Bandit
Freeze
Arrows
Witch
Knight Giant Bandit
The Log
Knight Giant Princess Bandit
Princess
Knight Giant The Log
Bandit
Arrows Giant Witch The Log

Defense Synergies 1 9

Arrows
Knight Bandit
Knight
Princess Arrows Witch The Log
Giant
Freeze
Witch
Knight The Log Bandit
The Log
Knight Witch Princess Bandit
Princess
Knight The Log Bandit
Bandit
Arrows Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Knight Witch The Log Bandit
Witch Knight Freeze Bandit
Witch Knight Bandit
Arrows The Log Princess
Arrows Freeze The Log Bandit
Arrows Freeze Witch Princess
Arrows The Log Bandit
Witch Princess
Knight Bandit
Witch Arrows Knight Freeze The Log Princess Bandit
Arrows Witch Princess
Knight Freeze Witch The Log Bandit
Arrows Freeze Witch The Log Princess
Knight Bandit
Freeze The Log Bandit
Arrows Knight Witch
Arrows Knight Witch The Log Bandit
Arrows Freeze Witch The Log Knight Princess Bandit
Arrows Knight Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Bandit
Bandit Arrows Knight The Log
Bandit Knight Witch The Log
Knight The Log Bandit
Knight Witch Bandit
Arrows Freeze Witch Princess
Knight Witch Bandit
Knight
Freeze Knight Witch The Log Bandit
Witch
Knight Witch
Arrows The Log
Knight Witch Bandit
Witch Princess
Witch Knight Freeze The Log
Arrows Freeze Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Freeze The Log Bandit
Arrows The Log Princess Bandit
Arrows The Log Bandit
Arrows Knight Freeze The Log
Arrows The Log
Arrows Freeze Witch Princess
Arrows Witch The Log Princess
Arrows The Log Freeze Princess
Arrows The Log Bandit
Arrows Knight The Log Princess Bandit
Arrows Princess
Knight The Log Princess Bandit
Arrows Freeze Princess Bandit
Princess Arrows The Log
Arrows Witch The Log Princess Bandit
Arrows The Log Princess Bandit
Arrows Freeze
Arrows The Log Princess Bandit
Arrows Witch The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows Freeze The Log Witch Princess
Witch
Arrows The Log Witch Princess Bandit
Arrows Witch The Log Princess Bandit
Arrows The Log Bandit
Arrows Witch Princess
Freeze Witch
Arrows The Log Bandit
Arrows Freeze Princess
Arrows The Log Princess
Freeze Witch Princess Bandit
Arrows Witch Princess
Freeze
Arrows The Log
Knight Princess
Arrows The Log Princess
Arrows
Freeze Witch The Log Princess
Witch Princess
Freeze Witch The Log Princess Bandit

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