My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Royal Hogs
Giant Snowball
Hog Rider Royal Hogs Little Prince
Zap
Firecracker Royal Hogs Little Prince
Barbarian Barrel
Knight Firecracker Elite Barbarians Royal Hogs Ice Wizard Little Prince
The Log
Firecracker Elite Barbarians Hog Rider Royal Hogs Little Prince
Earthquake
Firecracker Hog Rider Royal Hogs
Arrows
Firecracker Royal Hogs Little Prince
Royal Delivery
Knight Firecracker Elite Barbarians Hog Rider Royal Hogs Ice Wizard Little Prince
Fireball
Firecracker Elite Barbarians Hog Rider Royal Hogs Ice Wizard Little Prince
Poison
Firecracker Royal Hogs Ice Wizard Little Prince
Lightning
Knight Elite Barbarians Ice Wizard Little Prince
Rocket
Elite Barbarians Hog Rider Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Ice Wizard Little Prince Hog Rider Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Ice Wizard

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Royal Hogs Knight
Knight
Firecracker Hog Rider Arrows Elite Barbarians Royal Hogs Ice Wizard Little Prince
Firecracker
Knight Hog Rider Elite Barbarians Royal Hogs
Elite Barbarians
Arrows Knight Firecracker Hog Rider
Hog Rider
Arrows Knight Firecracker Elite Barbarians Little Prince
Royal Hogs
Arrows Knight Firecracker Little Prince
Ice Wizard
Knight
Little Prince
Knight Hog Rider Royal Hogs

Defense Synergies 3 5

Arrows
Knight Ice Wizard Little Prince
Knight
Firecracker Ice Wizard Little Prince Arrows
Firecracker
Knight Ice Wizard
Elite Barbarians
Hog Rider
Royal Hogs
Ice Wizard
Knight Arrows Firecracker Little Prince
Little Prince
Knight Arrows Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Elite Barbarians Knight Firecracker Ice Wizard
Knight Elite Barbarians Ice Wizard
Elite Barbarians Knight Firecracker Ice Wizard
Arrows Firecracker Elite Barbarians
Arrows Firecracker Ice Wizard
Arrows Firecracker Ice Wizard Little Prince
Arrows
Elite Barbarians Ice Wizard
Knight Elite Barbarians Firecracker Ice Wizard Little Prince
Ice Wizard Arrows Knight Firecracker
Arrows Firecracker Ice Wizard
Knight Elite Barbarians Ice Wizard
Arrows Firecracker
Elite Barbarians Knight
Elite Barbarians
Arrows Knight Firecracker Elite Barbarians
Arrows Knight Firecracker Elite Barbarians Ice Wizard Little Prince
Arrows Knight Firecracker Ice Wizard Little Prince
Elite Barbarians
Arrows Knight Firecracker Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians
Arrows Knight Firecracker Elite Barbarians
Knight Elite Barbarians
Knight Elite Barbarians
Knight Elite Barbarians
Arrows Firecracker Ice Wizard
Knight Elite Barbarians Ice Wizard
Knight Elite Barbarians
Knight Firecracker Elite Barbarians
Knight Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Knight
Firecracker
Elite Barbarians Knight Firecracker Little Prince
Arrows Firecracker Elite Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Ice Wizard
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows Firecracker
Elite Barbarians
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Little Prince
Arrows
Arrows
Arrows Firecracker Ice Wizard Little Prince
Arrows Firecracker Ice Wizard
Arrows
Arrows Firecracker
Elite Barbarians Arrows Firecracker Ice Wizard Little Prince
Firecracker
Elite Barbarians
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker Elite Barbarians
Firecracker Elite Barbarians
Firecracker
Firecracker Little Prince

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