My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Fisherman
Giant Snowball
Skeleton Army Fisherman
Zap
Firecracker Skeleton Army Fisherman
Barbarian Barrel
Knight Firecracker Wizard Skeleton Army
The Log
Firecracker Skeleton Army Fisherman
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Wizard Skeleton Army P.E.K.K.A Fisherman
Fireball
Firecracker Wizard Skeleton Army Fisherman
Poison
Firecracker Wizard Skeleton Army Fisherman
Lightning
Knight Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Skeleton Army Fisherman Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight
Knight
Firecracker Arrows Wizard The Log
Firecracker
Knight P.E.K.K.A Fisherman
Wizard
Knight P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Firecracker Wizard The Log Fisherman
The Log
Knight P.E.K.K.A Fisherman
Fisherman
Firecracker P.E.K.K.A The Log

Defense Synergies 3 15

Arrows
Knight P.E.K.K.A
Knight
Firecracker Arrows Wizard Skeleton Army The Log Fisherman
Firecracker
Knight The Log Skeleton Army P.E.K.K.A Fisherman
Wizard
Knight Skeleton Army P.E.K.K.A The Log
Skeleton Army
Knight Firecracker Wizard The Log
P.E.K.K.A
The Log Arrows Firecracker Wizard Fisherman
The Log
Firecracker P.E.K.K.A Knight Wizard Skeleton Army Fisherman
Fisherman
Knight Firecracker P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log
Skeleton Army P.E.K.K.A Knight Firecracker The Log Fisherman
Skeleton Army P.E.K.K.A Fisherman Knight
Skeleton Army P.E.K.K.A Knight Firecracker Fisherman
Arrows Firecracker Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Firecracker
Arrows Firecracker Wizard
Arrows P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Fisherman
Knight Skeleton Army Firecracker Fisherman
Skeleton Army Arrows Knight Firecracker Wizard The Log Fisherman
Arrows Firecracker Wizard
Skeleton Army P.E.K.K.A Knight Wizard The Log
Wizard Skeleton Army Arrows Firecracker P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A The Log Fisherman
Wizard Arrows Knight Firecracker Skeleton Army P.E.K.K.A Fisherman
Arrows Knight Firecracker Wizard Skeleton Army The Log Fisherman
Arrows Wizard The Log Knight Firecracker Fisherman
P.E.K.K.A Fisherman
Wizard Skeleton Army Arrows Knight Firecracker P.E.K.K.A The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army P.E.K.K.A Fisherman
Arrows Knight Firecracker Wizard The Log Fisherman
Skeleton Army P.E.K.K.A Knight The Log Fisherman
Skeleton Army P.E.K.K.A Knight The Log Fisherman
P.E.K.K.A Knight Skeleton Army Fisherman
Arrows Firecracker Wizard
Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Knight Skeleton Army Fisherman
P.E.K.K.A Knight Firecracker Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Arrows The Log
Skeleton Army P.E.K.K.A Knight Wizard
Wizard Firecracker Skeleton Army
Skeleton Army Knight Firecracker P.E.K.K.A The Log Fisherman
Arrows Firecracker Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log Fisherman
Arrows The Log
Arrows Knight Firecracker The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard Fisherman
Fisherman
Firecracker Arrows Knight Wizard The Log Fisherman
Arrows Firecracker Wizard
Knight Firecracker The Log Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker The Log Fisherman
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows
Fisherman
Arrows Firecracker Wizard The Log Fisherman
Arrows Firecracker Wizard The Log
The Log
Arrows Wizard
The Log Fisherman
Arrows The Log
Arrows Firecracker The Log Wizard
Fisherman
Arrows Firecracker The Log Wizard Fisherman
Arrows Wizard The Log Fisherman
Arrows Firecracker The Log Fisherman
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard The Log
Skeleton Army
Arrows Firecracker Wizard
Arrows The Log
Knight Firecracker Wizard
Arrows The Log Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log

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