My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Tesla Wizard Lumberjack
The Log
Firecracker Hog Rider Lumberjack
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Wizard P.E.K.K.A Lumberjack
Fireball
Firecracker Tesla Hog Rider Wizard Lumberjack
Poison
Firecracker Wizard
Lightning
Knight Tesla Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tesla Hog Rider Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Tesla

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight Lumberjack
Knight
Firecracker Hog Rider Arrows Wizard Lumberjack
Firecracker
Knight Hog Rider P.E.K.K.A Lumberjack
Tesla
Hog Rider
Arrows Knight Firecracker Wizard Lumberjack
Wizard
Knight Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Firecracker Wizard Lumberjack
Lumberjack
Arrows Knight Firecracker Hog Rider Wizard P.E.K.K.A

Defense Synergies 2 12

Arrows
Knight Tesla P.E.K.K.A Lumberjack
Knight
Firecracker Tesla Arrows Wizard Lumberjack
Firecracker
Knight Tesla P.E.K.K.A Lumberjack
Tesla
Knight Arrows Firecracker Wizard
Hog Rider
Wizard
Knight Tesla P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Firecracker Wizard
Lumberjack
Arrows Knight Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Wizard
P.E.K.K.A Lumberjack Knight Firecracker Tesla
Tesla P.E.K.K.A Lumberjack Knight
Tesla P.E.K.K.A Lumberjack Knight Firecracker
Arrows Firecracker P.E.K.K.A Lumberjack
Arrows Firecracker Tesla Lumberjack
Tesla Arrows Firecracker Wizard
Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A Lumberjack
Knight Firecracker Tesla Lumberjack
Arrows Knight Firecracker Tesla Wizard Lumberjack
Arrows Tesla Firecracker Wizard
Tesla P.E.K.K.A Lumberjack Knight Wizard
Wizard Arrows Firecracker Tesla P.E.K.K.A Lumberjack
P.E.K.K.A Knight Tesla Lumberjack
Tesla P.E.K.K.A Lumberjack
Tesla Wizard Arrows Knight Firecracker P.E.K.K.A Lumberjack
Arrows Tesla Knight Firecracker Wizard Lumberjack
Arrows Wizard Knight Firecracker Tesla Lumberjack
P.E.K.K.A Tesla Lumberjack
Wizard Arrows Knight Firecracker Tesla P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Tesla P.E.K.K.A
Arrows Knight Firecracker Tesla Wizard Lumberjack
P.E.K.K.A Lumberjack Knight
P.E.K.K.A Lumberjack Knight Tesla
P.E.K.K.A Knight Tesla Lumberjack
Arrows Firecracker Wizard Tesla
P.E.K.K.A Knight Tesla Lumberjack
P.E.K.K.A Knight Tesla Lumberjack
P.E.K.K.A Knight Firecracker
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla Lumberjack
P.E.K.K.A Arrows
P.E.K.K.A Knight Tesla Wizard Lumberjack
Wizard Firecracker Tesla
Tesla Knight Firecracker P.E.K.K.A Lumberjack
Arrows Firecracker Tesla Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Lumberjack
Firecracker Arrows Knight Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Knight Firecracker Wizard Lumberjack
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker

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