My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Barbarians Skeleton Army Ram Rider
Zap
Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Knight Firecracker Tesla Barbarians Skeleton Army
The Log
Firecracker Barbarians Skeleton Army Ram Rider
Earthquake
Firecracker Tesla Barbarians Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Barbarians Skeleton Army Ram Rider
Fireball
Firecracker Tesla Barbarians Skeleton Army Ram Rider
Poison
Firecracker Barbarians Skeleton Army
Lightning
Knight Tesla Ram Rider
Rocket
Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Skeleton Army Tesla Fireball Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Ram Rider
Knight
Firecracker Arrows Fireball Ram Rider
Firecracker
Knight Ram Rider
Tesla
Barbarians
Fireball
Arrows Knight Ram Rider
Skeleton Army
Ram Rider
Arrows Knight Firecracker Fireball

Defense Synergies 2 12

Arrows
Knight Tesla Barbarians Fireball
Knight
Firecracker Tesla Arrows Fireball Skeleton Army
Firecracker
Knight Tesla Skeleton Army
Tesla
Knight Arrows Firecracker Fireball Skeleton Army
Barbarians
Arrows Skeleton Army
Fireball
Arrows Knight Tesla Ram Rider
Skeleton Army
Knight Firecracker Tesla Barbarians
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball Ram Rider
Barbarians Skeleton Army Knight Firecracker Tesla Ram Rider
Tesla Barbarians Skeleton Army Ram Rider Knight
Tesla Barbarians Skeleton Army Knight Firecracker Ram Rider
Arrows Firecracker Barbarians Fireball Skeleton Army
Arrows Fireball Skeleton Army Firecracker Tesla
Tesla Ram Rider Arrows Firecracker Fireball
Arrows Tesla Barbarians Fireball Ram Rider
Tesla Barbarians Skeleton Army
Knight Skeleton Army Firecracker Tesla Barbarians
Barbarians Skeleton Army Arrows Knight Firecracker Tesla Fireball Ram Rider
Arrows Tesla Firecracker Fireball Ram Rider
Tesla Barbarians Skeleton Army Knight Fireball Ram Rider
Fireball Skeleton Army Arrows Firecracker Tesla Barbarians
Barbarians Skeleton Army Knight Tesla Ram Rider
Barbarians Skeleton Army Tesla Fireball Ram Rider
Tesla Barbarians Arrows Knight Firecracker Fireball Skeleton Army
Arrows Tesla Fireball Knight Firecracker Barbarians Skeleton Army Ram Rider
Arrows Knight Firecracker Tesla Barbarians Fireball Ram Rider
Barbarians Tesla Ram Rider
Skeleton Army Arrows Knight Firecracker Tesla Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeleton Army Tesla Fireball
Fireball Arrows Knight Firecracker Tesla
Barbarians Skeleton Army Knight Ram Rider
Skeleton Army Knight Tesla Barbarians Fireball Ram Rider
Barbarians Knight Tesla Skeleton Army Ram Rider
Arrows Firecracker Fireball Tesla Ram Rider
Skeleton Army Knight Tesla Barbarians Fireball Ram Rider
Knight Tesla Barbarians Skeleton Army
Knight Firecracker Barbarians Fireball Skeleton Army
Tesla Barbarians Skeleton Army
Knight Tesla Barbarians
Skeleton Army Arrows Barbarians Fireball
Barbarians Skeleton Army Knight Tesla Fireball Ram Rider
Firecracker Tesla Barbarians Fireball Skeleton Army
Tesla Barbarians Skeleton Army Knight Firecracker Fireball
Arrows Firecracker Tesla Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker
Arrows Firecracker Fireball Ram Rider
Arrows Fireball
Arrows Knight Firecracker Barbarians Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Ram Rider
Arrows Firecracker
Arrows Fireball Firecracker Ram Rider
Arrows Fireball Firecracker Ram Rider
Fireball
Firecracker Arrows Knight Fireball Ram Rider
Fireball Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Ram Rider
Fireball Arrows Ram Rider
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Barbarians Fireball Skeleton Army
Fireball Arrows Firecracker Ram Rider
Arrows Fireball
Fireball Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball

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