My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Mega Minion Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion
Zap
Firecracker Royal Giant
Barbarian Barrel
Knight Firecracker Wizard
The Log
Firecracker Royal Giant Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mega Minion Mini P.E.K.K.A Wizard
Fireball
Firecracker Mega Minion Wizard
Poison
Firecracker Mega Minion Wizard
Lightning
Knight Mega Minion Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Mega Minion Mini P.E.K.K.A Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Mega Minion

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Mega Minion Mini P.E.K.K.A
Knight
Firecracker Mega Minion Arrows Wizard
Firecracker
Knight Royal Giant Mega Minion Mini P.E.K.K.A
Royal Giant
Arrows Firecracker Mega Minion Wizard Rocket
Mega Minion
Knight Arrows Firecracker Royal Giant
Mini P.E.K.K.A
Arrows Firecracker Wizard
Wizard
Knight Royal Giant Mini P.E.K.K.A
Rocket
Royal Giant

Defense Synergies 2 9

Arrows
Knight Mega Minion Mini P.E.K.K.A
Knight
Firecracker Mega Minion Arrows Mini P.E.K.K.A Wizard
Firecracker
Knight Mega Minion Mini P.E.K.K.A
Royal Giant
Mega Minion
Knight Arrows Firecracker Wizard
Mini P.E.K.K.A
Arrows Knight Firecracker Wizard
Wizard
Knight Mega Minion Mini P.E.K.K.A
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker Mega Minion Wizard
Mini P.E.K.K.A Knight Firecracker Mega Minion
Mini P.E.K.K.A Rocket Knight Mega Minion
Mini P.E.K.K.A Knight Firecracker Mega Minion
Arrows Firecracker Mini P.E.K.K.A Rocket
Arrows Firecracker Mega Minion
Mega Minion Rocket Arrows Firecracker Wizard
Rocket Arrows
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A
Arrows Knight Firecracker Mega Minion Wizard
Arrows Mega Minion Firecracker Wizard
Mini P.E.K.K.A Knight Wizard Rocket
Wizard Rocket Arrows Firecracker Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Rocket Mini P.E.K.K.A
Wizard Arrows Knight Firecracker Mini P.E.K.K.A
Arrows Knight Firecracker Mega Minion Wizard
Arrows Wizard Knight Firecracker Mega Minion
Mini P.E.K.K.A
Wizard Arrows Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Arrows Knight Firecracker Mega Minion Mini P.E.K.K.A Wizard Rocket
Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Knight
Knight Mini P.E.K.K.A
Arrows Firecracker Wizard Rocket
Mini P.E.K.K.A Rocket Knight Mega Minion
Mini P.E.K.K.A Knight
Rocket Knight Firecracker Mega Minion Mini P.E.K.K.A
Mega Minion
Knight Mega Minion Mini P.E.K.K.A
Rocket Arrows
Mini P.E.K.K.A Rocket Knight Wizard
Wizard Firecracker
Knight Firecracker Mega Minion Mini P.E.K.K.A Rocket
Arrows Firecracker Mega Minion Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Rocket
Arrows Firecracker
Rocket Arrows
Arrows Knight Firecracker Rocket
Wizard Rocket Arrows Firecracker
Arrows Firecracker Wizard Mega Minion Rocket
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Rocket Mini P.E.K.K.A
Firecracker Rocket Arrows Knight Wizard
Arrows Firecracker Wizard Rocket
Rocket Knight Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker Wizard
Arrows Firecracker Wizard Rocket
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Firecracker Mega Minion Mini P.E.K.K.A Wizard
Rocket Arrows Firecracker Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Firecracker Wizard
Mega Minion
Arrows Firecracker Wizard
Arrows Wizard
Rocket Arrows Firecracker
Arrows Firecracker Wizard
Rocket Firecracker Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Arrows Wizard Rocket
Rocket Arrows Firecracker
Rocket Arrows Firecracker Wizard
Rocket
Rocket Arrows Firecracker Mega Minion Wizard
Arrows
Knight Firecracker Mega Minion Mini P.E.K.K.A Wizard Rocket
Arrows Firecracker Wizard
Rocket Arrows
Firecracker Mega Minion
Firecracker Rocket
Firecracker Rocket
Firecracker Rocket

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