My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Guards Goblin Drill
Zap
Firecracker Mortar Guards Goblin Drill
Barbarian Barrel
Knight Firecracker Mortar Tesla Guards Goblin Drill
The Log
Firecracker Guards Goblin Drill
Earthquake
Firecracker Mortar Tesla Guards Goblin Drill
Arrows
Firecracker Guards Goblin Drill
Royal Delivery
Knight Firecracker Guards Goblin Drill
Fireball
Firecracker Mortar Tesla Goblin Drill
Poison
Firecracker Mortar Guards Goblin Drill
Lightning
Knight Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Guards Mortar Tesla Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar Goblin Drill
Knight
Firecracker Mortar Arrows Goblin Drill The Log
Firecracker
Knight Mortar Goblin Drill
Mortar
Knight Arrows Firecracker The Log
Tesla
Guards
The Log
Goblin Drill
Arrows Knight Firecracker The Log
The Log
Knight Mortar Guards Goblin Drill

Defense Synergies 4 16

Arrows
Knight Mortar Tesla
Knight
Firecracker Tesla Arrows Mortar The Log
Firecracker
Knight The Log Mortar Tesla Guards
Mortar
Arrows Knight Firecracker Tesla Guards The Log
Tesla
Knight The Log Arrows Firecracker Mortar Guards Goblin Drill
Guards
Firecracker Mortar Tesla Goblin Drill The Log
Goblin Drill
Tesla Guards The Log
The Log
Firecracker Tesla Knight Mortar Guards Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Tesla The Log
Knight Firecracker Mortar Tesla Goblin Drill The Log
Mortar Tesla Knight Goblin Drill
Tesla Knight Firecracker Mortar Guards Goblin Drill
Arrows Firecracker The Log
Arrows The Log Firecracker Tesla Guards
Tesla Arrows Firecracker Mortar
Arrows Tesla The Log
Tesla Mortar Goblin Drill
Knight Guards Firecracker Tesla
Guards Arrows Knight Firecracker Tesla Goblin Drill The Log
Arrows Tesla Firecracker
Mortar Tesla Goblin Drill Knight Guards The Log
Arrows Firecracker Mortar Tesla Guards Goblin Drill The Log
Knight Mortar Tesla Goblin Drill
Mortar Tesla Goblin Drill The Log
Tesla Arrows Knight Firecracker Mortar Goblin Drill
Arrows Mortar Tesla Knight Firecracker Guards Goblin Drill The Log
Arrows Mortar Goblin Drill The Log Knight Firecracker Tesla Guards
Mortar Tesla Goblin Drill
Arrows Knight Firecracker Tesla Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla
Arrows Knight Firecracker Mortar Tesla The Log
Guards Knight The Log
Guards Knight Tesla The Log
Knight Tesla Guards Goblin Drill
Arrows Firecracker Tesla
Guards Knight Tesla
Knight Tesla
Knight Firecracker Mortar The Log
Tesla Guards Goblin Drill
Knight Tesla Guards
Arrows Guards The Log
Knight Tesla Guards
Firecracker Tesla
Tesla Guards Knight Firecracker Mortar Goblin Drill The Log
Arrows Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Mortar Guards Goblin Drill The Log
Arrows Firecracker Mortar The Log
Arrows Goblin Drill The Log
Arrows Knight Firecracker Guards The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker
Arrows Firecracker Mortar The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Mortar
Guards
Firecracker Arrows Knight Mortar The Log
Arrows Firecracker
Knight Firecracker Mortar The Log
Arrows Firecracker Mortar
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar Goblin Drill The Log
Arrows Firecracker Mortar The Log
Arrows Mortar
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
The Log
Arrows
The Log
Arrows Mortar Goblin Drill The Log
Arrows Firecracker The Log Mortar
Arrows Firecracker Mortar The Log
Arrows Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker
Firecracker Guards
Arrows Mortar The Log
Arrows Firecracker
Arrows Firecracker The Log
Guards
Arrows Firecracker
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker Mortar
Arrows
Firecracker
Firecracker Guards The Log
Firecracker
Firecracker Mortar The Log

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