My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Minion Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Mega Minion Hog Rider Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Knight Firecracker
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mega Minion Hog Rider Bowler Inferno Dragon
Fireball
Firecracker Mega Minion Hog Rider Bowler Inferno Dragon
Poison
Firecracker Mega Minion
Lightning
Knight Mega Minion Bowler Inferno Dragon
Rocket
Hog Rider Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Tornado Bowler Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Mega Minion Tornado Hog Rider Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Mega Minion

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mega Minion Bowler
Knight
Firecracker Mega Minion Hog Rider Arrows
Firecracker
Knight Hog Rider Mega Minion Tornado Bowler Inferno Dragon
Mega Minion
Knight Arrows Firecracker Bowler
Hog Rider
Arrows Knight Firecracker Tornado Bowler
Tornado
Firecracker Hog Rider Bowler
Bowler
Arrows Firecracker Mega Minion Hog Rider Tornado
Inferno Dragon
Firecracker

Defense Synergies 3 10

Arrows
Knight Mega Minion Tornado Bowler
Knight
Firecracker Mega Minion Arrows Tornado Bowler
Firecracker
Knight Mega Minion Tornado
Mega Minion
Knight Arrows Firecracker Tornado
Hog Rider
Tornado
Bowler Arrows Knight Firecracker Mega Minion Inferno Dragon
Bowler
Tornado Arrows Knight
Inferno Dragon
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Mega Minion
Inferno Dragon Knight Firecracker Mega Minion
Tornado Bowler Knight Mega Minion Inferno Dragon
Inferno Dragon Knight Firecracker Mega Minion Bowler
Arrows Firecracker Tornado Bowler
Arrows Tornado Bowler Firecracker Mega Minion
Mega Minion Tornado Inferno Dragon Arrows Firecracker
Bowler Arrows
Inferno Dragon Tornado
Knight Tornado Firecracker Bowler
Arrows Knight Firecracker Mega Minion Tornado Bowler
Arrows Mega Minion Inferno Dragon Firecracker Tornado
Bowler Knight
Bowler Arrows Firecracker Mega Minion Tornado
Inferno Dragon Knight
Tornado Bowler Inferno Dragon
Arrows Knight Firecracker Tornado Bowler
Arrows Knight Firecracker Mega Minion Tornado Bowler
Arrows Tornado Knight Firecracker Mega Minion Bowler Inferno Dragon
Tornado Inferno Dragon
Bowler Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler
Arrows Knight Firecracker Mega Minion Bowler Inferno Dragon
Knight Bowler
Bowler Knight Tornado
Knight Bowler Inferno Dragon
Arrows Firecracker Tornado
Knight Mega Minion Bowler
Knight Inferno Dragon
Knight Firecracker Mega Minion Tornado Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Knight Mega Minion Bowler
Arrows Tornado Bowler
Bowler Knight
Firecracker Bowler
Knight Firecracker Mega Minion Tornado Bowler Inferno Dragon
Arrows Bowler Firecracker Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Tornado Bowler
Arrows
Arrows Knight Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Mega Minion Tornado
Arrows Firecracker Tornado Bowler
Arrows Firecracker Tornado Bowler
Arrows Firecracker Tornado
Tornado Bowler
Firecracker Arrows Knight Tornado Bowler
Arrows Firecracker Tornado
Knight Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Tornado
Arrows Firecracker Mega Minion Bowler
Arrows Firecracker Tornado Bowler
Bowler
Arrows Tornado
Tornado Bowler
Arrows
Arrows Firecracker Tornado Bowler
Mega Minion Inferno Dragon
Arrows Firecracker Tornado Bowler
Arrows Tornado Bowler
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Firecracker Mega Minion
Mega Minion Bowler
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Mega Minion Tornado
Arrows
Knight Firecracker Mega Minion Bowler
Arrows Firecracker Bowler
Arrows Tornado
Firecracker Mega Minion
Firecracker Tornado Bowler
Firecracker Tornado
Firecracker Tornado Bowler

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