My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Knight Firecracker Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Wizard Inferno Dragon
Fireball
Firecracker Hog Rider Wizard Inferno Dragon
Poison
Firecracker Wizard
Lightning
Knight Wizard Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Hog Rider Freeze Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Hog Rider

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Freeze Mega Knight
Knight
Firecracker Hog Rider Arrows Wizard
Firecracker
Knight Hog Rider Inferno Dragon Mega Knight
Hog Rider
Arrows Knight Firecracker Freeze Wizard Mega Knight
Wizard
Knight Hog Rider Mega Knight
Freeze
Hog Rider Arrows
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Hog Rider Wizard

Defense Synergies 2 7

Arrows
Mega Knight Knight
Knight
Firecracker Arrows Wizard
Firecracker
Knight Mega Knight
Hog Rider
Wizard
Knight Freeze Mega Knight
Freeze
Wizard Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Arrows Firecracker Wizard Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Inferno Dragon Knight Firecracker Mega Knight
Mega Knight Knight Freeze Inferno Dragon
Inferno Dragon Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Freeze Firecracker Mega Knight
Inferno Dragon Arrows Firecracker Wizard Freeze
Arrows Mega Knight
Inferno Dragon
Knight Firecracker Mega Knight
Arrows Knight Firecracker Wizard Freeze Mega Knight
Arrows Inferno Dragon Firecracker Wizard
Mega Knight Knight Wizard Freeze
Wizard Mega Knight Arrows Firecracker Freeze
Inferno Dragon Knight Mega Knight
Freeze Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Knight Firecracker
Arrows Mega Knight Knight Firecracker Wizard
Arrows Wizard Freeze Knight Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Firecracker Wizard Inferno Dragon Mega Knight
Mega Knight Knight
Mega Knight Knight
Knight Inferno Dragon Mega Knight
Arrows Firecracker Wizard Freeze
Knight
Mega Knight Knight Inferno Dragon
Freeze Mega Knight Knight Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight Arrows
Mega Knight Knight Wizard
Wizard Firecracker Mega Knight
Knight Firecracker Freeze Inferno Dragon
Arrows Mega Knight Firecracker Wizard Freeze Inferno Dragon
Arrows
Mega Knight
Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Knight Firecracker Freeze
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Firecracker Arrows Knight Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows Freeze
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Freeze Wizard Mega Knight
Inferno Dragon
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard Freeze
Arrows Wizard Mega Knight
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker Wizard
Freeze
Arrows Firecracker Wizard
Freeze
Arrows
Knight Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker Freeze
Firecracker
Firecracker Freeze Mega Knight
Inferno Dragon
Firecracker Wizard Mega Knight

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