My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Furnace P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace
Zap
Firecracker Furnace
Barbarian Barrel
Knight Firecracker Furnace Electro Wizard Magic Archer
The Log
Firecracker Furnace
Earthquake
Firecracker Furnace
Arrows
Firecracker Furnace
Royal Delivery
Knight Firecracker P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Furnace Electro Wizard Magic Archer
Poison
Firecracker Furnace Electro Wizard Magic Archer
Lightning
Knight Furnace Electro Wizard Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Furnace Poison Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Furnace

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight
Knight
Firecracker Arrows Furnace Poison Electro Wizard Magic Archer
Firecracker
Knight P.E.K.K.A
Furnace
Knight P.E.K.K.A
Poison
P.E.K.K.A Knight
P.E.K.K.A
Arrows Poison Electro Wizard Magic Archer Firecracker Furnace
Electro Wizard
P.E.K.K.A Knight Magic Archer
Magic Archer
P.E.K.K.A Knight Electro Wizard

Defense Synergies 3 12

Arrows
Knight Furnace P.E.K.K.A
Knight
Firecracker Electro Wizard Magic Archer Arrows Furnace Poison
Firecracker
Knight P.E.K.K.A Electro Wizard
Furnace
Arrows Knight Electro Wizard Magic Archer
Poison
Knight Electro Wizard
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Knight Firecracker Furnace Poison P.E.K.K.A Magic Archer
Magic Archer
Knight Furnace Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Wizard Magic Archer
P.E.K.K.A Knight Firecracker Furnace Electro Wizard
Furnace P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Firecracker Furnace Electro Wizard
Arrows Firecracker Poison P.E.K.K.A
Arrows Firecracker Furnace Electro Wizard Magic Archer
Furnace Electro Wizard Arrows Firecracker Poison Magic Archer
Arrows Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Furnace
Knight Firecracker Electro Wizard
Poison Electro Wizard Arrows Knight Firecracker Furnace Magic Archer
Arrows Firecracker Furnace Poison Electro Wizard Magic Archer
Furnace P.E.K.K.A Knight Electro Wizard
Arrows Firecracker Furnace Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Knight Furnace Electro Wizard
Furnace P.E.K.K.A Electro Wizard
Arrows Knight Firecracker Furnace Poison P.E.K.K.A Electro Wizard
Arrows Knight Firecracker Furnace Electro Wizard Magic Archer
Arrows Furnace Poison Knight Firecracker Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Arrows Knight Firecracker Furnace Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Knight Firecracker Magic Archer
P.E.K.K.A Knight Furnace Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Arrows Firecracker Furnace Poison Electro Wizard Magic Archer
P.E.K.K.A Knight Furnace Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Firecracker Poison Magic Archer
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A Knight
Firecracker Furnace Magic Archer
Electro Wizard Knight Firecracker Furnace Poison P.E.K.K.A Magic Archer
Arrows Poison Firecracker P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Knight Firecracker
Arrows Firecracker Poison Electro Wizard Magic Archer
Arrows Poison Magic Archer
Arrows Knight Firecracker Poison
Poison Arrows Firecracker Furnace Magic Archer
Arrows Firecracker Poison Furnace Magic Archer
Arrows Firecracker Furnace Poison Magic Archer
Arrows Poison Firecracker Magic Archer
Arrows Poison Firecracker
Poison Electro Wizard
Firecracker Poison Arrows Knight Electro Wizard Magic Archer
Poison Arrows Firecracker Magic Archer
Poison Knight Firecracker Magic Archer
Arrows Firecracker Poison Magic Archer
Arrows Firecracker Furnace Poison Magic Archer
Arrows Firecracker Furnace Poison Magic Archer
Magic Archer Arrows Firecracker Furnace Poison
Arrows Poison
Arrows Firecracker Poison Electro Wizard Magic Archer
Arrows Firecracker Poison Magic Archer
Poison Magic Archer
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Furnace Magic Archer
Arrows Firecracker Poison Electro Wizard Magic Archer
Arrows Poison Magic Archer
Poison Arrows Firecracker Magic Archer
Poison Arrows Firecracker Furnace Electro Wizard Magic Archer
Electro Wizard Firecracker Poison
Poison Arrows Magic Archer
Arrows Firecracker Poison Electro Wizard Magic Archer
P.E.K.K.A
Arrows Firecracker Poison Magic Archer
Electro Wizard Magic Archer
Poison Arrows Firecracker Electro Wizard Magic Archer
Arrows
Poison Knight Firecracker Electro Wizard Magic Archer
Arrows Firecracker Poison Magic Archer
Arrows Poison
Firecracker P.E.K.K.A
Firecracker Poison Electro Wizard Magic Archer
Firecracker Poison Electro Wizard Magic Archer
Poison Firecracker Electro Wizard Magic Archer

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