My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Guards
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Elixir Golem Wizard Guards
The Log
Firecracker Elixir Golem Guards
Earthquake
Firecracker Elixir Golem Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Elixir Golem Wizard Guards
Fireball
Firecracker Elixir Golem Wizard
Poison
Firecracker Elixir Golem Wizard Guards
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Firecracker Elixir Golem Guards Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Elixir Golem Mega Knight
Knight
Firecracker Arrows Wizard Barbarian Barrel
Firecracker
Knight Elixir Golem Barbarian Barrel Mega Knight
Elixir Golem
Firecracker Arrows Wizard Barbarian Barrel
Wizard
Knight Elixir Golem Mega Knight
Barbarian Barrel
Knight Firecracker Elixir Golem Mega Knight
Guards
Mega Knight
Arrows Firecracker Wizard Barbarian Barrel

Defense Synergies 2 12

Arrows
Mega Knight Knight Barbarian Barrel
Knight
Firecracker Arrows Wizard Barbarian Barrel
Firecracker
Knight Barbarian Barrel Guards Mega Knight
Elixir Golem
Wizard
Knight Barbarian Barrel Guards Mega Knight
Barbarian Barrel
Arrows Knight Firecracker Wizard Guards Mega Knight
Guards
Firecracker Wizard Barbarian Barrel
Mega Knight
Arrows Firecracker Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Barbarian Barrel
Knight Firecracker Mega Knight
Mega Knight Knight
Knight Firecracker Guards Mega Knight
Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Firecracker Guards Mega Knight
Arrows Firecracker Wizard
Arrows Barbarian Barrel Mega Knight
Knight Guards Firecracker Barbarian Barrel Mega Knight
Guards Arrows Knight Firecracker Wizard Barbarian Barrel Mega Knight
Arrows Firecracker Wizard
Mega Knight Knight Wizard Guards
Wizard Mega Knight Arrows Firecracker Barbarian Barrel Guards
Knight Mega Knight
Mega Knight
Wizard Mega Knight Arrows Knight Firecracker
Arrows Mega Knight Knight Firecracker Wizard Barbarian Barrel Guards
Arrows Wizard Barbarian Barrel Knight Firecracker Guards Mega Knight
Wizard Mega Knight Arrows Knight Firecracker Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Barbarian Barrel
Arrows Knight Firecracker Wizard Barbarian Barrel Mega Knight
Guards Mega Knight Knight
Guards Mega Knight Knight Barbarian Barrel
Knight Guards Mega Knight
Arrows Firecracker Wizard
Guards Knight
Mega Knight Knight
Mega Knight Knight Firecracker Barbarian Barrel
Guards
Mega Knight Knight Guards
Mega Knight Arrows Guards
Mega Knight Knight Wizard Guards
Wizard Firecracker Mega Knight
Guards Knight Firecracker Barbarian Barrel
Arrows Mega Knight Firecracker Wizard Barbarian Barrel
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Barbarian Barrel Guards
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Firecracker Barbarian Barrel Guards
Wizard Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard Barbarian Barrel
Arrows Firecracker Wizard
Guards
Firecracker Arrows Knight Wizard Barbarian Barrel
Arrows Firecracker Wizard
Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Wizard Barbarian Barrel
Arrows Firecracker Wizard Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Arrows Firecracker Wizard Barbarian Barrel Mega Knight
Arrows Firecracker Wizard Barbarian Barrel Mega Knight
Mega Knight
Arrows Wizard
Arrows Barbarian Barrel
Arrows Firecracker Wizard Barbarian Barrel Mega Knight
Arrows Firecracker Wizard Barbarian Barrel
Arrows Wizard Mega Knight
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Wizard
Firecracker Wizard Guards
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Barbarian Barrel Guards
Arrows Firecracker Wizard
Arrows Barbarian Barrel
Knight Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker Guards
Firecracker
Firecracker Barbarian Barrel Mega Knight

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