My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner Inferno Dragon
Giant Snowball
Goblin Barrel Miner Inferno Dragon Little Prince
Zap
Firecracker Goblin Barrel Inferno Dragon Little Prince
Barbarian Barrel
Knight Firecracker Goblin Barrel Little Prince
The Log
Firecracker Goblin Barrel Little Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel Little Prince
Royal Delivery
Knight Firecracker Goblin Barrel Miner Inferno Dragon Little Prince
Fireball
Firecracker Goblin Barrel Inferno Dragon Little Prince
Poison
Firecracker Little Prince
Lightning
Knight Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Goblin Barrel Miner Little Prince Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Goblin Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel Miner Mega Knight
Knight
Firecracker Goblin Barrel Arrows Miner Little Prince
Firecracker
Knight Miner Goblin Barrel Inferno Dragon Mega Knight
Goblin Barrel
Knight Arrows Firecracker Miner Mega Knight
Miner
Firecracker Arrows Knight Goblin Barrel Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Firecracker Miner
Mega Knight
Inferno Dragon Arrows Firecracker Goblin Barrel Miner
Little Prince
Knight

Defense Synergies 3 5

Arrows
Mega Knight Knight Little Prince
Knight
Firecracker Little Prince Arrows
Firecracker
Knight Mega Knight
Goblin Barrel
Miner
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Arrows Firecracker Miner Inferno Dragon
Little Prince
Knight Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Inferno Dragon Knight Firecracker Mega Knight
Mega Knight Knight Inferno Dragon
Inferno Dragon Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Inferno Dragon Arrows Firecracker Little Prince
Arrows Mega Knight
Inferno Dragon
Knight Firecracker Miner Mega Knight Little Prince
Arrows Knight Firecracker Mega Knight
Arrows Inferno Dragon Firecracker
Mega Knight Knight
Mega Knight Arrows Firecracker
Inferno Dragon Knight Mega Knight
Inferno Dragon Mega Knight
Mega Knight Arrows Knight Firecracker
Arrows Mega Knight Knight Firecracker Little Prince
Arrows Knight Firecracker Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Mega Knight Arrows Knight Firecracker Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Firecracker Miner Inferno Dragon Mega Knight
Mega Knight Knight
Mega Knight Knight
Knight Inferno Dragon Mega Knight
Arrows Firecracker
Knight
Mega Knight Knight Inferno Dragon
Mega Knight Knight Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight Arrows
Mega Knight Knight
Firecracker Mega Knight
Knight Firecracker Inferno Dragon Little Prince
Arrows Mega Knight Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Miner
Arrows Miner
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Firecracker Miner Arrows Knight
Arrows Firecracker
Knight Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Miner Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight Little Prince
Inferno Dragon
Arrows Firecracker Miner
Arrows Miner Mega Knight
Miner Arrows Firecracker
Arrows Firecracker Little Prince
Firecracker
Arrows Miner Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows
Miner Knight Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Miner Mega Knight Little Prince

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