My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Inferno Dragon Lumberjack Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack Little Prince
Zap
Firecracker Balloon Inferno Dragon Little Prince
Barbarian Barrel
Knight Firecracker Lumberjack Little Prince
The Log
Firecracker Lumberjack Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Balloon Inferno Dragon Lumberjack Mother Witch Little Prince
Fireball
Firecracker Balloon Inferno Dragon Lumberjack Mother Witch Little Prince
Poison
Firecracker Balloon Mother Witch Little Prince
Lightning
Knight Balloon Inferno Dragon Lumberjack Mother Witch Little Prince
Rocket
Balloon Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Little Prince Inferno Dragon Lumberjack Mother Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Little Prince

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Lumberjack Mother Witch
Knight
Firecracker Balloon Arrows Lumberjack Mother Witch Little Prince
Firecracker
Knight Balloon Inferno Dragon Lumberjack
Balloon
Arrows Knight Lumberjack Firecracker Little Prince
Inferno Dragon
Firecracker
Lumberjack
Balloon Arrows Knight Firecracker
Mother Witch
Arrows Knight
Little Prince
Knight Balloon

Defense Synergies 2 9

Arrows
Knight Lumberjack Mother Witch Little Prince
Knight
Firecracker Little Prince Arrows Lumberjack Mother Witch
Firecracker
Knight Lumberjack
Balloon
Inferno Dragon
Lumberjack
Arrows Knight Firecracker Mother Witch Little Prince
Mother Witch
Arrows Knight Lumberjack
Little Prince
Knight Arrows Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Inferno Dragon Lumberjack Knight Firecracker
Lumberjack Knight Inferno Dragon
Inferno Dragon Lumberjack Knight Firecracker
Arrows Firecracker Lumberjack
Arrows Firecracker Lumberjack Mother Witch
Inferno Dragon Arrows Firecracker Little Prince
Arrows
Inferno Dragon Lumberjack
Knight Firecracker Lumberjack Little Prince
Mother Witch Arrows Knight Firecracker Lumberjack
Arrows Inferno Dragon Firecracker
Lumberjack Knight
Arrows Firecracker Lumberjack
Inferno Dragon Knight Lumberjack
Inferno Dragon Lumberjack
Arrows Knight Firecracker Lumberjack
Arrows Knight Firecracker Lumberjack Little Prince
Arrows Knight Firecracker Inferno Dragon Lumberjack Mother Witch Little Prince
Inferno Dragon Lumberjack
Arrows Knight Firecracker Lumberjack Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Arrows Knight Firecracker Inferno Dragon Lumberjack
Lumberjack Knight
Lumberjack Knight
Knight Inferno Dragon Lumberjack
Arrows Firecracker Mother Witch
Knight Lumberjack
Knight Inferno Dragon Lumberjack
Knight Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Lumberjack
Arrows
Knight Lumberjack
Firecracker
Knight Firecracker Inferno Dragon Lumberjack Little Prince
Arrows Firecracker Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Mother Witch
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Lumberjack
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mother Witch Little Prince
Arrows
Arrows
Arrows Firecracker Mother Witch Little Prince
Inferno Dragon
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mother Witch Little Prince
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Knight Firecracker Lumberjack
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Little Prince

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