My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Furnace Baby Dragon
Zap
Battle Ram Furnace Inferno Tower
Barbarian Barrel
Knight Valkyrie Battle Ram Furnace Inferno Tower
The Log
Battle Ram Furnace
Earthquake
Furnace Inferno Tower
Arrows
Furnace
Royal Delivery
Knight Valkyrie Battle Ram Baby Dragon
Fireball
Battle Ram Furnace Inferno Tower Baby Dragon
Poison
Furnace Inferno Tower
Lightning
Knight Valkyrie Battle Ram Furnace Inferno Tower Baby Dragon
Rocket
Valkyrie Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Battle Ram Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Fireball Valkyrie Battle Ram Furnace Baby Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Fireball Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Battle Ram
Knight
Battle Ram Baby Dragon Arrows Fireball Furnace
Fireball
Arrows Knight Battle Ram Baby Dragon
Valkyrie
Battle Ram Furnace Baby Dragon
Battle Ram
Knight Arrows Fireball Valkyrie Furnace Baby Dragon
Furnace
Knight Valkyrie Battle Ram Baby Dragon
Inferno Tower
Baby Dragon
Knight Fireball Valkyrie Battle Ram Furnace

Defense Synergies 1 15

Arrows
Knight Fireball Valkyrie Furnace Inferno Tower
Knight
Inferno Tower Arrows Fireball Furnace Baby Dragon
Fireball
Arrows Knight Valkyrie Inferno Tower
Valkyrie
Arrows Fireball Furnace Inferno Tower Baby Dragon
Battle Ram
Furnace
Arrows Knight Valkyrie Baby Dragon
Inferno Tower
Knight Arrows Fireball Valkyrie Baby Dragon
Baby Dragon
Knight Valkyrie Furnace Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Inferno Tower Baby Dragon
Inferno Tower Knight Valkyrie Furnace
Furnace Inferno Tower Knight Valkyrie
Inferno Tower Knight Valkyrie Furnace
Arrows Fireball Valkyrie
Arrows Fireball Valkyrie Furnace Baby Dragon
Furnace Inferno Tower Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Inferno Tower Baby Dragon
Inferno Tower Furnace
Knight Valkyrie Inferno Tower
Valkyrie Arrows Knight Fireball Furnace Baby Dragon
Arrows Inferno Tower Fireball Furnace Baby Dragon
Furnace Inferno Tower Knight Fireball Valkyrie
Fireball Valkyrie Arrows Furnace Baby Dragon
Inferno Tower Knight Furnace
Inferno Tower Fireball Furnace
Arrows Knight Fireball Valkyrie Furnace Inferno Tower
Arrows Fireball Knight Valkyrie Furnace Baby Dragon
Arrows Valkyrie Furnace Baby Dragon Knight Fireball
Inferno Tower
Valkyrie Arrows Knight Fireball Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Furnace Inferno Tower
Fireball Arrows Knight Valkyrie Baby Dragon
Knight Valkyrie Furnace Inferno Tower
Valkyrie Knight Fireball Inferno Tower
Inferno Tower Knight Valkyrie
Arrows Fireball Furnace Baby Dragon
Knight Fireball Valkyrie Furnace Inferno Tower
Inferno Tower Knight Valkyrie
Knight Fireball Valkyrie Inferno Tower Baby Dragon
Inferno Tower
Knight Valkyrie Inferno Tower
Arrows Fireball Valkyrie
Knight Fireball Valkyrie Inferno Tower
Fireball Valkyrie Furnace Baby Dragon
Inferno Tower Knight Fireball Valkyrie Furnace Baby Dragon
Arrows Valkyrie Fireball Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Valkyrie Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Knight Fireball Valkyrie
Fireball Arrows Valkyrie Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball
Arrows Knight Fireball Valkyrie
Fireball Arrows Baby Dragon
Knight Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Furnace Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Furnace Baby Dragon
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Knight Valkyrie Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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