My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Baby Dragon
Zap
Inferno Tower Sparky
Barbarian Barrel
Knight Inferno Tower Royal Ghost Sparky
The Log
Sparky
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Baby Dragon Royal Ghost Sparky
Fireball
Inferno Tower Baby Dragon Sparky
Poison
Inferno Tower Sparky
Lightning
Knight Inferno Tower Baby Dragon Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Rage Baby Dragon Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Royal Ghost Fireball Baby Dragon Inferno Tower Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Royal Ghost

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Sparky Knight
Knight
Baby Dragon Arrows Fireball Sparky
Fireball
Arrows Knight Baby Dragon Sparky
Inferno Tower
Rage
Sparky
Baby Dragon
Knight Fireball Sparky
Royal Ghost
Sparky
Arrows Rage Knight Fireball Baby Dragon

Defense Synergies 1 10

Arrows
Knight Fireball Inferno Tower Sparky
Knight
Inferno Tower Arrows Fireball Baby Dragon Sparky
Fireball
Arrows Knight Inferno Tower
Inferno Tower
Knight Arrows Fireball Baby Dragon Royal Ghost
Rage
Baby Dragon
Knight Inferno Tower
Royal Ghost
Inferno Tower
Sparky
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower Baby Dragon Sparky
Inferno Tower Sparky Knight
Inferno Tower Sparky Knight
Inferno Tower Sparky Knight
Arrows Fireball Sparky
Arrows Fireball Baby Dragon Royal Ghost
Inferno Tower Arrows Fireball Baby Dragon
Arrows Fireball Inferno Tower Baby Dragon Sparky
Inferno Tower Sparky
Knight Inferno Tower Royal Ghost Sparky
Arrows Knight Fireball Baby Dragon Royal Ghost
Arrows Inferno Tower Fireball Baby Dragon
Inferno Tower Sparky Knight Fireball
Fireball Sparky Arrows Baby Dragon Royal Ghost
Inferno Tower Sparky Knight
Inferno Tower Fireball Sparky
Sparky Arrows Knight Fireball Inferno Tower
Arrows Fireball Knight Baby Dragon Royal Ghost
Arrows Baby Dragon Knight Fireball Royal Ghost
Sparky Inferno Tower
Royal Ghost Arrows Knight Fireball Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower Royal Ghost Sparky
Fireball Arrows Knight Baby Dragon Royal Ghost
Knight Inferno Tower Sparky
Knight Fireball Inferno Tower Sparky
Inferno Tower Knight Sparky
Arrows Fireball Baby Dragon
Sparky Knight Fireball Inferno Tower
Inferno Tower Knight Sparky
Knight Fireball Inferno Tower Baby Dragon Sparky
Inferno Tower Sparky
Knight Inferno Tower Sparky
Arrows Fireball
Knight Fireball Inferno Tower Sparky
Fireball Baby Dragon Sparky
Inferno Tower Sparky Knight Fireball Baby Dragon
Arrows Fireball Inferno Tower Baby Dragon Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Baby Dragon Royal Ghost Sparky
Arrows Fireball Baby Dragon Royal Ghost
Arrows Fireball Baby Dragon Sparky
Arrows Knight Fireball Sparky
Fireball Arrows Baby Dragon Sparky
Arrows Fireball Baby Dragon
Arrows Baby Dragon Sparky
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Sparky
Arrows Knight Fireball Sparky
Fireball Arrows Baby Dragon
Knight Fireball Baby Dragon Sparky
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Sparky
Arrows Fireball Baby Dragon Sparky
Arrows Fireball Baby Dragon Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Baby Dragon Sparky
Arrows Fireball Baby Dragon
Fireball Baby Dragon Sparky
Arrows Fireball
Sparky
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Sparky
Arrows Fireball Baby Dragon Royal Ghost Sparky
Fireball Arrows Baby Dragon Sparky
Fireball Arrows Baby Dragon Sparky
Arrows Fireball Baby Dragon Sparky
Fireball
Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Sparky
Fireball
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Knight Baby Dragon Sparky
Arrows Fireball Baby Dragon
Arrows Fireball Sparky
Sparky
Fireball Baby Dragon Sparky
Fireball
Fireball Baby Dragon Royal Ghost Sparky

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