My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Dark Prince Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Sparky
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Dark Prince Goblin Giant Sparky
Barbarian Barrel
Knight Goblin Gang Dark Prince Sparky
The Log
Goblin Gang Dark Prince Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Dark Prince Sparky
Fireball
Goblin Gang Sparky
Poison
Bats Goblin Gang Sparky
Lightning
Knight Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Fireball Dark Prince Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Dark Prince Goblin Giant Sparky
Arrows
Fireball Sparky Knight Dark Prince Goblin Giant
Knight
Bats Goblin Gang Arrows Fireball Sparky
Goblin Gang
Knight Dark Prince Goblin Giant Sparky
Fireball
Arrows Goblin Giant Knight Dark Prince Sparky
Dark Prince
Bats Arrows Goblin Gang Fireball Goblin Giant Sparky
Goblin Giant
Fireball Sparky Bats Arrows Goblin Gang Dark Prince
Sparky
Arrows Goblin Giant Bats Knight Goblin Gang Fireball Dark Prince

Defense Synergies 3 13

Bats
Knight Dark Prince Goblin Giant Sparky
Arrows
Knight Fireball Dark Prince Sparky
Knight
Bats Goblin Gang Arrows Fireball Sparky
Goblin Gang
Knight Dark Prince Sparky
Fireball
Goblin Giant Arrows Knight Dark Prince
Dark Prince
Bats Arrows Goblin Gang Fireball
Goblin Giant
Fireball Bats Sparky
Sparky
Bats Arrows Knight Goblin Gang Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Giant Sparky
Sparky Bats Knight Goblin Gang Dark Prince
Goblin Gang Sparky Bats Knight Dark Prince
Sparky Bats Knight Goblin Gang Dark Prince
Arrows Fireball Dark Prince Sparky
Arrows Goblin Gang Fireball Bats Dark Prince
Bats Arrows Goblin Gang Fireball
Arrows Fireball Goblin Giant Sparky
Sparky Goblin Gang
Knight Goblin Gang Dark Prince Sparky
Bats Goblin Gang Arrows Knight Fireball Dark Prince Goblin Giant
Arrows Bats Goblin Gang Fireball
Sparky Bats Knight Goblin Gang Fireball Dark Prince
Fireball Sparky Bats Arrows Goblin Gang Dark Prince
Sparky Knight Goblin Gang
Goblin Gang Fireball Sparky
Sparky Bats Arrows Knight Goblin Gang Fireball Dark Prince
Arrows Fireball Bats Knight Goblin Gang Dark Prince
Arrows Bats Knight Fireball Dark Prince
Sparky
Goblin Gang Dark Prince Bats Arrows Knight Fireball Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Dark Prince Sparky
Fireball Arrows Knight Goblin Gang
Goblin Gang Bats Knight Dark Prince Goblin Giant Sparky
Goblin Gang Dark Prince Bats Knight Fireball Goblin Giant Sparky
Knight Goblin Gang Dark Prince Goblin Giant Sparky
Arrows Fireball Bats Goblin Gang Goblin Giant
Goblin Gang Dark Prince Sparky Bats Knight Fireball Goblin Giant
Knight Dark Prince Goblin Giant Sparky
Bats Knight Fireball Dark Prince Sparky
Goblin Gang Goblin Giant Sparky
Bats Knight Dark Prince Sparky
Arrows Fireball Dark Prince Goblin Giant
Dark Prince Knight Goblin Gang Fireball Goblin Giant Sparky
Fireball Sparky
Goblin Gang Sparky Bats Knight Fireball Dark Prince Goblin Giant
Bats Arrows Fireball Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Sparky
Arrows Fireball
Arrows Fireball Goblin Giant Sparky
Arrows Knight Fireball Dark Prince Sparky
Fireball Arrows Dark Prince Sparky
Arrows Fireball Bats Goblin Giant
Arrows Sparky
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Sparky
Arrows Knight Fireball Dark Prince Sparky
Fireball Arrows
Knight Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Bats Sparky
Arrows Fireball Dark Prince Sparky
Arrows Fireball
Fireball Sparky
Arrows Fireball
Sparky
Arrows Fireball
Arrows Fireball Dark Prince Sparky
Arrows Fireball Sparky
Fireball Arrows Sparky
Fireball Arrows Sparky
Bats Arrows Fireball Sparky
Bats Fireball
Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Sparky
Bats Goblin Gang Fireball Dark Prince
Fireball Arrows
Arrows Fireball
Fireball Knight Goblin Gang Dark Prince Sparky
Arrows Fireball
Arrows Fireball Sparky
Dark Prince Sparky
Bats Goblin Gang Fireball Sparky
Bats Fireball
Fireball Dark Prince Goblin Giant Sparky

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