My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Bowler Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Knight Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Balloon Bowler Electro Wizard Inferno Dragon Lumberjack
Fireball
Balloon Bowler Electro Wizard Inferno Dragon Lumberjack
Poison
Balloon Electro Wizard
Lightning
Knight Balloon Bowler Electro Wizard Inferno Dragon Lumberjack
Rocket
Balloon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Earthquake Electro Wizard Inferno Dragon Lumberjack Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Earthquake Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Earthquake Bowler Lumberjack
Knight
Balloon Arrows Earthquake Electro Wizard Lumberjack
Earthquake
Arrows Knight Balloon
Balloon
Arrows Knight Lumberjack Earthquake Electro Wizard
Bowler
Arrows Electro Wizard Lumberjack
Electro Wizard
Knight Balloon Bowler Lumberjack
Inferno Dragon
Lumberjack
Balloon Arrows Knight Bowler Electro Wizard

Defense Synergies 1 10

Arrows
Knight Bowler Lumberjack
Knight
Electro Wizard Arrows Earthquake Bowler Lumberjack
Earthquake
Knight
Balloon
Bowler
Arrows Knight Electro Wizard Lumberjack
Electro Wizard
Knight Bowler Inferno Dragon Lumberjack
Inferno Dragon
Electro Wizard
Lumberjack
Arrows Knight Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Knight Electro Wizard
Inferno Dragon Lumberjack Knight Electro Wizard
Bowler Lumberjack Knight Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Knight Bowler Electro Wizard
Arrows Earthquake Bowler Lumberjack
Arrows Bowler Earthquake Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Arrows
Earthquake Bowler Arrows Electro Wizard
Inferno Dragon Lumberjack
Knight Bowler Electro Wizard Lumberjack
Electro Wizard Arrows Knight Earthquake Bowler Lumberjack
Arrows Inferno Dragon Electro Wizard
Bowler Lumberjack Knight Earthquake Electro Wizard
Bowler Arrows Earthquake Electro Wizard Lumberjack
Inferno Dragon Knight Electro Wizard Lumberjack
Bowler Electro Wizard Inferno Dragon Lumberjack
Arrows Knight Bowler Electro Wizard Lumberjack
Arrows Knight Bowler Electro Wizard Lumberjack
Arrows Earthquake Knight Bowler Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Bowler Arrows Knight Earthquake Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Bowler Electro Wizard
Electro Wizard Arrows Knight Bowler Inferno Dragon Lumberjack
Lumberjack Knight Bowler Electro Wizard
Bowler Lumberjack Knight Electro Wizard
Knight Bowler Inferno Dragon Lumberjack
Arrows Electro Wizard
Knight Bowler Electro Wizard Lumberjack
Knight Inferno Dragon Lumberjack
Electro Wizard Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Bowler Lumberjack
Arrows Bowler Electro Wizard
Bowler Knight Lumberjack
Bowler
Electro Wizard Knight Bowler Inferno Dragon Lumberjack
Arrows Bowler Earthquake Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight
Arrows Bowler Electro Wizard
Earthquake Arrows
Earthquake Arrows Knight
Arrows Earthquake Bowler
Arrows
Arrows Earthquake Bowler
Arrows Earthquake Bowler
Arrows
Bowler Electro Wizard Lumberjack
Arrows Knight Earthquake Bowler Electro Wizard
Arrows
Earthquake Knight Bowler
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Bowler
Earthquake Arrows Bowler
Arrows Earthquake
Arrows Earthquake Bowler Electro Wizard
Arrows Earthquake Bowler
Earthquake Bowler
Arrows
Bowler
Earthquake Arrows
Arrows Earthquake Bowler
Inferno Dragon
Arrows Earthquake Bowler Electro Wizard
Arrows Bowler
Arrows
Arrows Electro Wizard
Electro Wizard
Bowler
Arrows Earthquake
Arrows Electro Wizard
Arrows Earthquake Bowler
Earthquake Electro Wizard
Arrows Electro Wizard
Arrows
Knight Bowler Electro Wizard Lumberjack
Arrows Earthquake Bowler
Arrows
Bowler Electro Wizard
Electro Wizard
Bowler Electro Wizard

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