My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Musketeer Hog Rider
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker Musketeer
The Log
Cannon Goblin Gang Firecracker Musketeer Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Musketeer Hog Rider
Fireball
Cannon Goblin Gang Firecracker Musketeer Hog Rider
Poison
Cannon Goblin Gang Firecracker Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Goblin Gang Firecracker Void Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Goblin Gang

Attack Synergies 9 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void Knight
Knight
Goblin Gang Firecracker Musketeer Hog Rider Arrows
Cannon
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Knight Hog Rider Goblin Gang
Musketeer
Knight Hog Rider
Hog Rider
Arrows Knight Goblin Gang Firecracker Musketeer Void
Void
Arrows Hog Rider

Defense Synergies 6 7

Arrows
Knight Cannon Void
Knight
Cannon Goblin Gang Firecracker Musketeer Arrows
Cannon
Knight Musketeer Arrows Goblin Gang Firecracker
Goblin Gang
Knight Musketeer Cannon Firecracker
Firecracker
Knight Cannon Goblin Gang Musketeer
Musketeer
Knight Cannon Goblin Gang Firecracker
Hog Rider
Void
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Musketeer Void
Knight Cannon Goblin Gang Firecracker Musketeer
Cannon Goblin Gang Knight Musketeer Void
Cannon Knight Goblin Gang Firecracker Musketeer
Arrows Firecracker
Arrows Goblin Gang Cannon Firecracker Musketeer
Musketeer Arrows Cannon Goblin Gang Firecracker Void
Arrows Cannon Musketeer Void
Cannon Goblin Gang Musketeer
Knight Goblin Gang Cannon Firecracker Musketeer
Goblin Gang Arrows Knight Cannon Firecracker Musketeer
Arrows Musketeer Goblin Gang Firecracker
Cannon Knight Goblin Gang Musketeer
Arrows Cannon Goblin Gang Firecracker
Knight Cannon Goblin Gang
Cannon Goblin Gang
Arrows Knight Cannon Goblin Gang Firecracker Musketeer
Arrows Cannon Knight Goblin Gang Firecracker Musketeer
Arrows Knight Cannon Firecracker Musketeer
Cannon Musketeer
Goblin Gang Arrows Knight Cannon Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Void
Void Arrows Knight Goblin Gang Firecracker Musketeer
Goblin Gang Knight Musketeer
Goblin Gang Knight Musketeer
Knight Cannon Goblin Gang Musketeer
Arrows Firecracker Goblin Gang Musketeer
Goblin Gang Knight Musketeer Void
Knight
Void Knight Firecracker
Cannon Goblin Gang Musketeer
Knight Musketeer
Arrows Void
Knight Cannon Goblin Gang
Cannon Firecracker Musketeer
Goblin Gang Knight Firecracker Musketeer
Arrows Cannon Firecracker Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker Musketeer
Arrows Firecracker Void Musketeer
Arrows Void
Arrows Knight Firecracker Musketeer Void
Arrows Firecracker
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Void Firecracker
Goblin Gang Musketeer Void
Firecracker Void Arrows Knight Musketeer
Void Arrows Firecracker Musketeer
Knight Firecracker Musketeer Void
Arrows Firecracker Musketeer Void
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Void Arrows Firecracker Musketeer
Arrows Firecracker
Musketeer Void
Arrows Void
Void Musketeer
Arrows Musketeer Void
Arrows Firecracker
Arrows Firecracker Void Musketeer
Void Arrows Musketeer
Void Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer Void
Void
Void Arrows Musketeer
Void Arrows Firecracker
Arrows Firecracker
Goblin Gang Musketeer Void
Arrows Firecracker Musketeer
Arrows
Void Knight Goblin Gang Firecracker Musketeer
Arrows Firecracker Musketeer
Void Arrows
Firecracker Musketeer
Goblin Gang Firecracker Musketeer
Firecracker Musketeer Void
Void Firecracker Musketeer

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