My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Phoenix Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Phoenix Night Witch
Giant Snowball
Cannon Night Witch Little Prince
Zap
Cannon Night Witch Little Prince
Barbarian Barrel
Knight Cannon Night Witch Little Prince
The Log
Cannon Little Prince
Earthquake
Cannon
Arrows
Night Witch Little Prince
Royal Delivery
Knight Night Witch Little Prince
Fireball
Cannon Night Witch Little Prince
Poison
Cannon Phoenix Night Witch Little Prince
Lightning
Knight Cannon Phoenix Night Witch Little Prince
Rocket
Phoenix Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Void Little Prince Phoenix Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Void

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Void Knight Phoenix Night Witch
Knight
Arrows Night Witch Little Prince
Cannon
Giant
Arrows Night Witch Void Little Prince
Void
Arrows Giant
Phoenix
Arrows
Night Witch
Giant Arrows Knight
Little Prince
Knight Giant

Defense Synergies 2 10

Arrows
Knight Cannon Void Phoenix Little Prince
Knight
Cannon Little Prince Arrows Phoenix Night Witch
Cannon
Knight Arrows Night Witch Little Prince
Giant
Void
Arrows
Phoenix
Arrows Knight Little Prince
Night Witch
Knight Cannon
Little Prince
Knight Arrows Cannon Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Void
Knight Cannon Phoenix Night Witch
Cannon Knight Void Night Witch
Cannon Night Witch Knight Phoenix
Arrows
Arrows Cannon Night Witch
Arrows Cannon Void Phoenix Night Witch Little Prince
Arrows Cannon Void Phoenix
Cannon Phoenix Night Witch
Knight Cannon Phoenix Night Witch Little Prince
Arrows Knight Cannon Night Witch
Arrows Phoenix Night Witch
Cannon Night Witch Knight
Arrows Cannon Night Witch
Knight Cannon Phoenix
Cannon
Arrows Knight Cannon Night Witch
Arrows Cannon Knight Night Witch Little Prince
Arrows Knight Cannon Little Prince
Cannon Phoenix
Arrows Knight Cannon Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void
Void Arrows Knight Phoenix
Knight
Knight Phoenix Night Witch
Knight Cannon Phoenix Night Witch
Arrows
Knight Void Phoenix Night Witch
Knight Phoenix
Void Knight Phoenix
Cannon Phoenix
Knight Phoenix
Arrows Void Phoenix
Knight Cannon Night Witch
Cannon
Phoenix Knight Night Witch Little Prince
Arrows Cannon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight
Arrows Void
Arrows Void
Arrows Knight Void
Arrows
Arrows
Arrows
Arrows
Arrows Void
Void Night Witch
Void Arrows Knight
Void Arrows
Knight Void
Arrows Void
Arrows
Arrows
Arrows
Arrows
Night Witch
Void Arrows
Arrows Little Prince
Void Night Witch
Arrows Void
Void
Arrows Void
Arrows Little Prince
Arrows Void
Void Arrows
Void Arrows
Arrows Night Witch Little Prince
Void
Void Night Witch
Void Arrows Night Witch
Void Arrows
Arrows
Void Night Witch
Arrows
Arrows
Void Knight
Arrows
Void Arrows
Void
Void Little Prince

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