My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Cannon Inferno Dragon Lava Hound
Zap
Cannon Firecracker Inferno Dragon Lava Hound
Barbarian Barrel
Knight Cannon Firecracker
The Log
Cannon Firecracker Mini P.E.K.K.A
Earthquake
Cannon Firecracker
Arrows
Firecracker Lava Hound
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Inferno Dragon Lava Hound
Fireball
Cannon Firecracker Inferno Dragon Lava Hound
Poison
Cannon Firecracker Lava Hound
Lightning
Knight Cannon Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Firecracker Fireball Mini P.E.K.K.A Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Firecracker

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound Knight Mini P.E.K.K.A
Knight
Firecracker Arrows Fireball
Cannon
Firecracker
Knight Mini P.E.K.K.A Inferno Dragon Lava Hound
Fireball
Arrows Lava Hound Knight
Mini P.E.K.K.A
Arrows Firecracker
Inferno Dragon
Lava Hound Firecracker
Lava Hound
Arrows Fireball Inferno Dragon Firecracker

Defense Synergies 2 12

Arrows
Knight Cannon Fireball Mini P.E.K.K.A
Knight
Cannon Firecracker Arrows Fireball Mini P.E.K.K.A
Cannon
Knight Arrows Firecracker Fireball Mini P.E.K.K.A Inferno Dragon
Firecracker
Knight Cannon Mini P.E.K.K.A
Fireball
Arrows Knight Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Knight Cannon Firecracker Fireball
Inferno Dragon
Cannon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball
Mini P.E.K.K.A Inferno Dragon Knight Cannon Firecracker
Cannon Mini P.E.K.K.A Knight Inferno Dragon
Cannon Mini P.E.K.K.A Inferno Dragon Knight Firecracker
Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Fireball Cannon Firecracker
Inferno Dragon Arrows Cannon Firecracker Fireball
Arrows Cannon Fireball
Cannon Mini P.E.K.K.A Inferno Dragon
Knight Cannon Firecracker Mini P.E.K.K.A
Arrows Knight Cannon Firecracker Fireball
Arrows Inferno Dragon Firecracker Fireball
Cannon Mini P.E.K.K.A Knight Fireball
Fireball Arrows Cannon Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Knight Cannon
Cannon Fireball Mini P.E.K.K.A Inferno Dragon
Arrows Knight Cannon Firecracker Fireball Mini P.E.K.K.A
Arrows Cannon Fireball Knight Firecracker
Arrows Knight Cannon Firecracker Fireball Inferno Dragon
Mini P.E.K.K.A Cannon Inferno Dragon
Arrows Knight Cannon Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball
Fireball Arrows Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Fireball
Knight Cannon Mini P.E.K.K.A Inferno Dragon
Arrows Firecracker Fireball
Mini P.E.K.K.A Knight Fireball
Mini P.E.K.K.A Knight Inferno Dragon
Knight Firecracker Fireball Mini P.E.K.K.A Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Knight Cannon Fireball
Cannon Firecracker Fireball
Knight Firecracker Fireball Mini P.E.K.K.A Inferno Dragon
Arrows Cannon Firecracker Fireball Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball Mini P.E.K.K.A
Firecracker Arrows Knight Fireball
Fireball Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball
Inferno Dragon
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Firecracker Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Knight Firecracker Mini P.E.K.K.A
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball

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