My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Bowler Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Royal Hogs
Zap
Bats Firecracker Royal Hogs
Barbarian Barrel
Knight Firecracker Royal Hogs
The Log
Firecracker Royal Hogs
Earthquake
Firecracker Royal Hogs
Arrows
Bats Firecracker Royal Hogs
Royal Delivery
Bats Knight Firecracker Royal Hogs Bowler
Fireball
Firecracker Royal Hogs Bowler
Poison
Bats Firecracker Royal Hogs
Lightning
Knight Bowler Archer Queen
Rocket
Royal Hogs Bowler Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Bowler Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Royal Hogs Bowler Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker Royal Hogs Bowler
Arrows
Royal Hogs Knight Bowler Mega Knight
Knight
Bats Firecracker Arrows Royal Hogs Archer Queen
Firecracker
Knight Bats Royal Hogs Bowler Mega Knight
Royal Hogs
Arrows Bats Knight Firecracker Bowler Mega Knight Archer Queen
Bowler
Bats Arrows Firecracker Royal Hogs
Mega Knight
Bats Arrows Firecracker Royal Hogs Archer Queen
Archer Queen
Knight Royal Hogs Mega Knight

Defense Synergies 4 7

Bats
Knight Firecracker Bowler Mega Knight
Arrows
Mega Knight Knight Bowler
Knight
Bats Firecracker Archer Queen Arrows Bowler
Firecracker
Knight Bats Mega Knight
Royal Hogs
Bowler
Bats Arrows Knight
Mega Knight
Arrows Bats Firecracker
Archer Queen
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker
Bats Knight Firecracker Mega Knight
Bowler Mega Knight Bats Knight
Bats Knight Firecracker Bowler Mega Knight
Arrows Firecracker Bowler Mega Knight
Arrows Bowler Bats Firecracker Mega Knight
Bats Arrows Firecracker
Bowler Arrows Mega Knight
Archer Queen
Knight Firecracker Bowler Mega Knight
Bats Arrows Knight Firecracker Bowler Mega Knight
Arrows Bats Firecracker
Bowler Mega Knight Bats Knight
Bowler Mega Knight Bats Arrows Firecracker
Knight Mega Knight
Bowler Mega Knight
Mega Knight Bats Arrows Knight Firecracker Bowler
Arrows Mega Knight Bats Knight Firecracker Bowler
Arrows Bats Knight Firecracker Bowler Mega Knight
Bowler Mega Knight Bats Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Bowler
Arrows Knight Firecracker Bowler Mega Knight
Mega Knight Bats Knight Bowler
Bowler Mega Knight Bats Knight
Knight Bowler Mega Knight
Arrows Firecracker Bats
Bats Knight Bowler
Mega Knight Knight
Mega Knight Bats Knight Firecracker
Mega Knight Bats Knight Bowler
Mega Knight Arrows Bowler Archer Queen
Bowler Mega Knight Knight
Firecracker Bowler Mega Knight
Bats Knight Firecracker Bowler Archer Queen
Bats Arrows Bowler Mega Knight Firecracker Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Bowler
Arrows
Arrows Knight Firecracker
Arrows Firecracker Bowler Mega Knight
Arrows Firecracker Bats
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker
Bats Bowler
Firecracker Arrows Knight Bowler
Arrows Firecracker Archer Queen
Knight Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler Mega Knight
Arrows
Bats
Arrows Firecracker Bowler Mega Knight
Arrows Firecracker Bowler Mega Knight
Bowler Mega Knight
Arrows
Bowler
Arrows
Arrows Firecracker Bowler Mega Knight
Arrows Firecracker Bowler
Arrows Bowler Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Bowler
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Bowler
Bats
Arrows Firecracker Archer Queen
Arrows
Knight Firecracker Bowler Mega Knight
Arrows Firecracker Bowler
Arrows Archer Queen
Firecracker Mega Knight Archer Queen
Bats Firecracker Bowler Archer Queen
Firecracker Bats Archer Queen
Firecracker Bowler Mega Knight Archer Queen

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