My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Barbarians Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Barbarians
The Log
Firecracker Barbarians Hog Rider
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Barbarians Hog Rider P.E.K.K.A
Fireball
Firecracker Barbarians Hog Rider
Poison
Bats Firecracker Barbarians
Lightning
Knight
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Hog Rider Freeze Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Knight Freeze
Knight
Bats Firecracker Hog Rider Arrows
Firecracker
Knight Hog Rider Bats P.E.K.K.A
Barbarians
Hog Rider
Hog Rider
Bats Arrows Knight Firecracker Freeze Barbarians
Freeze
Hog Rider Arrows
P.E.K.K.A
Arrows Bats Firecracker

Defense Synergies 2 7

Bats
Knight Firecracker Freeze P.E.K.K.A
Arrows
Knight Barbarians P.E.K.K.A
Knight
Bats Firecracker Arrows
Firecracker
Knight Bats P.E.K.K.A
Barbarians
Arrows
Hog Rider
Freeze
Bats
P.E.K.K.A
Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Barbarians P.E.K.K.A Bats Knight Firecracker
Barbarians P.E.K.K.A Bats Knight Freeze
Barbarians P.E.K.K.A Bats Knight Firecracker
Arrows Firecracker Barbarians P.E.K.K.A
Arrows Freeze Bats Firecracker
Bats Arrows Firecracker Freeze
Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Knight Firecracker Barbarians
Bats Barbarians Arrows Knight Firecracker Freeze
Arrows Bats Firecracker
Barbarians P.E.K.K.A Bats Knight Freeze
Bats Arrows Firecracker Barbarians Freeze P.E.K.K.A
Barbarians P.E.K.K.A Knight
Barbarians Freeze P.E.K.K.A
Barbarians Bats Arrows Knight Firecracker P.E.K.K.A
Arrows Bats Knight Firecracker Barbarians
Arrows Freeze Bats Knight Firecracker Barbarians
Barbarians P.E.K.K.A
Bats Arrows Knight Firecracker Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians P.E.K.K.A
Arrows Knight Firecracker
Barbarians P.E.K.K.A Bats Knight
P.E.K.K.A Bats Knight Barbarians
Barbarians P.E.K.K.A Knight
Arrows Firecracker Bats Freeze
P.E.K.K.A Bats Knight Barbarians
P.E.K.K.A Knight Barbarians
Freeze P.E.K.K.A Bats Knight Firecracker Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Bats Knight Barbarians
P.E.K.K.A Arrows Barbarians
Barbarians P.E.K.K.A Knight
Firecracker Barbarians
Barbarians Bats Knight Firecracker Freeze P.E.K.K.A
Bats Arrows Firecracker Barbarians Freeze P.E.K.K.A
Arrows
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Knight Firecracker Barbarians Freeze
Arrows Firecracker
Arrows Firecracker Bats Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Bats
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Bats
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Barbarians
Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker Freeze
Arrows
Arrows Firecracker Freeze
P.E.K.K.A
Arrows Firecracker
Bats Barbarians Freeze
Arrows Firecracker
Freeze
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker Freeze
Firecracker Bats
Firecracker Freeze
P.E.K.K.A
Firecracker

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